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<?xml version="1.0"?>
<api>
  <query-continue>
    <allpages gapfrom="Shading and texturing" />
  </query-continue>
  <query>
    <pages>
      <page pageid="200" ns="0" title="Release notes">
        <revisions>
          <rev xml:space="preserve">== 2.1 ==
* Edit fragments tool to add/remove particles
* Reduce default internal offset for voronoi
* Select buttons on object/object_set filters (mantis 324)
* Fixed connect popup broken on anim_condition filter (mantis 336)
* Write scene name into take log (mantis 330)
* Color for volume filters (mantis 323)
* 'Add with scene name' take button (mantis 330)
* Workaround 2018 VP2 mesh display bug
* Require MAYA_ENABLE_LEGACY_VIEWPORT=1 in 2018

== 2.0.2 ==
* Fixed bakeToDisk crash in 2017 on Mac

== 2.0.1 ==
* Warn about input objects with no shaders (from 1.9.11)

== 2.0 ==
* Springs
* Transfer break node between meshes
* Volume filter can test initial state position of RB, instead of only the current world position
* Upgrade to bullet 2.8.3

== 1.9.12 ==
* Fixed bakeToDisk crash in 2017 on Mac. (Backported from 2.0.2)

== 1.9.11 ==
* Warn about input objects with no shaders

== 1.9.10 ==
* Fixed chance filter above modifier not resetting and giving different results on rewind

== 1.9.9 ==
* Fixed input objects no longer connected to simulator after reference reload

== 1.9.7 ==
* Preset buttons for shading/texturing parameters
* Choose UV set for interior faces polyAutoProj
* Separate checkbox to remove groupParts nodes
* Remove polyPlanarProj and polyTweakUV as well as polyAutoProj
* Option to disconnect shaders from broken input object preview mesh

== 1.9.6 ==
* Apply pre/post-break transform to particles as well as mesh

== 1.9.5 ==
* Shading/texturing removes broken groupParts nodes when removing polyAutoProj
* Pre-break and post-break transform for user scripts

== 1.9.4 ==
*Release for Maya 2017 (mac and windows only)

== 1.9.3 ==
*Dive post-sim displacement with float&quot;dispScale&quot; fragment attribute, so user can specify which fragments should be displaced using modifiers (eg only active fragments get displacement)
 
== 1.9.2 ==
* Fixed shaders sometimes reappearing on different polygons after scene open.
WARNING: You need to re-run propagate shaders if upgrading to this version
* Auto keyframe is now disabled before baking, to avoid slowdown

== 1.9.1 ==
* Fixed crash if volume localized produces zero polygons for inside-volume region
* Fixed splinter pattern disappearing when rotated

== 1.9.0 ==
* Show event colors in the list of events. (Mantis 220,223)
* Reorder events list

== 1.8.23 ==
* Fixed takes not displaying on scene open if the scene was saved on or before the start frame

== 1.8.22 ==
* Fixed visibility keyed off before the start frame for input objects when baking to keys
* Fixed hypergraph close failing when lsUI sometimes returns a non-existent window

== 1.8.21 ==
* Replace-with-keys no longer loses shader attachments
* Close hypergraph windows before replace-with-keys or shading/texturing runs, to avoid slowdown

== 1.8.20 ==
* Fixed fragment shader assignment failing with multiple simulators

== 1.8.19 ==
* Fixed secondary UV sets not created on fragments
* Indicate which event templates are breaking/non-breaking

== 1.8.18 ==
* Check eno1 on Linux

== 1.8.17 ==
* Fixed cache files larger than 2Gb failing on Windows. Maya 2015+ only, due to a separate bug in Visual C++ 10.0 which is required for Maya 2014.
* Check eth1/eth2 on Linux

== 1.8.16 ==
* Maya 2016 compatibility

== 1.8.15 ==
* Added voronoi seed/numPoint override attrs to modifier data menu

== 1.8.14 ==
* Fixed load failing in 2013 due to treeView -ams flag

== 1.8.13 ==
* Option to draw solid shaded simulator preview when viewport is in wireframe mode
* Fixed clusters generating incorrect warning about bullet shapeClass change during sim
* HUD display bodyId of selected fragment

== 1.8.12 ==
* Fixed shells that did not intersect a split-plane from behaving as one combined shell.

== 1.8.11 ==
* Delete rigid bodies in the same order each time. Workaround for Bullet sim variation.
* Fixed rare sim variation over multiple takes with internal solver.

== 1.8.10 ==
* Support AbcExport -eulerFilter. (2014 and up)

== 1.8.9 ==
* Fixed combined shells not kept together for split-plane mode

== 1.8.8 ==
* Option to keep combined shells together during breaking
* Fixed inside/outside custom data invalid for mesh shells that don't intersect the localized cutting volume. Mantis 247

== 1.8.7 ==
* Fixed transform above input object sometimes not updating when scrubbing timeline after baking to keys
* Fixed error about inability to retrieve mesh if an object is added after the start frame and before the bullet sim world is created

== 1.8.6 ==
* Added HUD to display info about selected fragment
* Fixed long cache filename limiting the movement of the left/right divider on the takes tab

== 1.8.5 ==
* Fixed displacement broken not applied if takes were deleted

== 1.8.4 ==
* Constrain displacement direction at cutting edges to be the same for all fragment vertices at the same position. (Requires rebake to work.)
* Option to move selection up the object tree a level

== 1.8.3 ==
* Allow undo of object tree edit operations
* Object tree can mirror scene DAG and reveal selection

== 1.8.2 ==
* Input object list is now a treeView, for collapsable groups

== 1.8.1 ==
* Fixed shading normals not recomputed after interior face displacement

== 1.8.0 ==
* Post-sim displacement on interior faces
* Random number seed for particle emitter

== 1.7.5 ==
* Check WiFi adapters on Windows

== 1.7.4 ==
* Option to break all shader connections from fragments. Workaround for Maya sometimes failing with &quot;Unable to update render layer adjustment&quot;
* Shading/texturing prints progress and is interruptable

== 1.7.3 ==
* Workaround 3D paint tool sometimes not producing a unique name per texture
* Workaround for fluid not emitting from particles, unless the particles are cached. Set update world to before on globals. (Mantis 244)
* Fixed geometry disappearing in Mac builds

== 1.7.2 ==
* Fix scripted rotation change on a passive fragment sometimes causing a jump in position

== 1.7.1 ==
* Draw wireframe checkbox for simulator preview
* Numeric display of object size

== 1.7.0 ==
* Splinter fragment type

== 1.6.1 ==
* Allow shading/texturing to work on imported alembic archives. (Requires re-export of the alembic.)
* Fixed paint tool not displaying map using correct UV set

= 1.6.0 =
* Option to propagate shaders to fragments, autoUV interior faces, or create selection sets. (New scenes only.)
* Replaced blind data with intArray to identify interior faces. (New scenes only.)
* Fixed convert selection to interior faces not working with split-plane mode
* Fixed numeric overflow in point sample count leading to memory explosion, caused by the combination of a large scene scale with a small point separation.
* Fixed cache file exists test failing on Windows. Mantis 218
* Changed simulator defaults (gravity, point sep, solver)
* Fixed listParams error sometimes occurring after playback is stopped, for non-unique object names. Mantis 196

= 1.5.3 =
* Allow localize event-driven mode to work with replace-with-keys in fragments-only mode

=1.5.2=
* Workaround paint tool sometimes failing when used on models with multiple UV sets

= 1.5.1 =
* Fixed crash when simulating without any objects connected to the simulator.

= 1.5.0 = 
* Simulator GL preview now displays polygons by default rather than a triangle mesh
* Fixed randomize color on break node sometimes failing
* Fixed simulator window not closing when creating a new scene
* Point sampling produces fewer points, and reduces further if too many would be introduced for large objects
* Added button to data filter to grab data value from selected fragment, e.g. for cluster colors
* Fixed assign modifier text field failing to focus on Mac when clicking on it
* Force paint tool stamp profile to solid by default
* Option to override voronoi pointSeed per object using the same break node. Set integer data fxBreak_pointSeed

= 1.4.16 =
* Link randomize colors flag to displayColors on the mesh shape, and hide the toggle color display button for new scenes
 
= 1.4.15 = 
* Fixed cluster fragments jumping back when the cluster separates if the cluster was passive and activated later in the sim

= 1.4.14 = 
* Remove inheritSurfaceTex option. It's now set automatically if a texture modifier is used in the event. Mantis 73
* New file nodes created for painting now have filtering disabled by default
* Reorganize crack-image UI, and disable image threshold by default. Mantis 112
* Link enable flag for chained break node under cluster settings to the cluster preview mesh visibility
* Fixed cluster volumes not working if input model was scaled prior to breaking. Mantis 127
* Connect selected meshes as cluster volumes
* Fixed cache write path tokens not expanded before the test as to whether or not the file exists. Mantis 131</rev>
        </revisions>
      </page>
      <page pageid="171" ns="0" title="Scripts and Modifiers tabs">
        <revisions>
          <rev xml:space="preserve">[[File:Events scripts modifiers tab.png]]</rev>
        </revisions>
      </page>
    </pages>
  </query>
</api>