Voronoi Attributes
From Fracture FX
(Difference between revisions)
m (→radial) |
(→radial) |
||
Line 12: | Line 12: | ||
File:Radial-radius-100-1.5-0.png|Radius 1.5 | File:Radial-radius-100-1.5-0.png|Radius 1.5 | ||
File:Radial-radius-100-2-0.png|Radius 2.0 | File:Radial-radius-100-2-0.png|Radius 2.0 | ||
+ | </gallery> | ||
+ | |||
+ | |||
+ | The generated cells, as seen above, is merely a preview of the fragments that will be generated upon a collision. The actual center point is determined by the point of the collision. | ||
+ | <gallery caption="Pre-simulation" widths="300px" perrow="2"> | ||
+ | File:Radial-start-400-0.5-0 persp.png|Perspective view show the wall with the radial fragments and the primitive sphere that will collide with it | ||
+ | File:Radial-start-400-0.5-0 side.png|Side view showing the actual position of the colliding primitive sphere | ||
+ | </gallery> | ||
+ | <gallery caption="Radial dispersion at collision time" widths="300px" perrow="2"> | ||
+ | File:Radial-simulation-400-0.5-0 persp.png | ||
+ | File:Radial-simulation-400-0.5-0 side.png | ||
</gallery> | </gallery> | ||
Revision as of 04:37, 31 March 2012
Contents |
Point cloud
uniform
poisson
radial
The radial setting creates a radial distribution of voronoi cells from a center point. The dispersion of cells around the center point is determined by the radius attribute.
The generated cells, as seen above, is merely a preview of the fragments that will be generated upon a collision. The actual center point is determined by the point of the collision.