Mesh Attributes
From Fracture FX
(Difference between revisions)
m |
|||
(25 intermediate revisions by one user not shown) | |||
Line 1: | Line 1: | ||
The Mesh attributes are the first set of attributes available on a break geometry node. | The Mesh attributes are the first set of attributes available on a break geometry node. | ||
− | [[File:AE_mesh_Attributes.png | + | [[File:AE_mesh_Attributes.png]] |
− | |||
− | |||
− | |||
− | When toggled off the mesh now draws as it did prior to being fractured. | + | ==== Output mesh ==== |
− | + | {| class="wikitable" style="width: 100%" | |
+ | |- | ||
+ | ! scope="row" width="75" | type | ||
+ | | bool | ||
+ | |- | ||
+ | ! scope="row" width="75" | default | ||
+ | | True | ||
+ | |- | ||
+ | ! scope="row" width="75" | | ||
+ | | Draws the resulting fragments. When toggled off the mesh now draws as it did prior to being fractured. | ||
+ | <gallery widths="150px" perrow="2"> | ||
+ | File:AE mesh outMesh-On-Xray-100Points.png| On (default) | ||
+ | File:AE mesh outMesh-Off-Xray-100Points.png| Off | ||
+ | </gallery> | ||
+ | |} | ||
− | == Type == | + | ==== Type ==== |
− | Determines whether or not internal fragments will be generated | + | {| class="wikitable" style="width: 100%" |
− | == | + | |- |
− | + | ! scope="row" width="75" | type | |
− | + | | enum | |
− | + | |- | |
+ | ! scope="row" width="75" | default | ||
+ | | Solid | ||
+ | |- | ||
+ | ! scope="row" width="75" | | ||
+ | | Determines whether or not internal fragments will be generated. | ||
+ | <gallery widths="150px" perrow="2"> | ||
+ | File:AE mesh solid-100Points.png|Solid (default) | ||
+ | File:AE mesh shell-100Points.png|Shell | ||
+ | </gallery> | ||
+ | |} | ||
− | == Internal offset == | + | ==== Internal offset ==== |
− | This values determines how far the internal fragments are offset from one another. | + | {| class="wikitable" style="width: 100%" |
− | + | |- | |
− | + | ! scope="row" width="75" | type | |
+ | | float | ||
+ | |- | ||
+ | ! scope="row" width="75" | default | ||
+ | | 0.01 | ||
+ | |- | ||
+ | ! scope="row" width="75" | | ||
+ | | This values determines how far the internal fragments are offset from one another. | ||
+ | <gallery widths="150px" perrow="2"> | ||
+ | File:AE mesh solid-100Points.png| 0.01 (default) | ||
+ | File:AE mesh internalOffset-0.05-100Points.png| 0.05 | ||
+ | </gallery> | ||
+ | |} | ||
− | + | ==== Average normals ==== | |
− | + | {| class="wikitable" style="width: 100%" | |
+ | |- | ||
+ | ! scope="row" width="75" | type | ||
+ | | bool | ||
+ | |- | ||
+ | ! scope="row" width="75" | default | ||
+ | | True | ||
+ | |- | ||
+ | ! scope="row" width="75" | | ||
+ | | Average normals will smooth the edges of the internal faces. When toggled off it produces a more chiseled affect. | ||
+ | <gallery widths="150px" perrow="2"> | ||
+ | File:AE mesh solid-100Points.png| On (default) | ||
+ | File:AE mesh averageNormals-Off-100Points.png| Off | ||
+ | </gallery> | ||
+ | |} | ||
− | == | + | ==== Triangulate ==== |
− | + | {| class="wikitable" style="width: 100%" | |
− | + | |- | |
− | == | + | ! scope="row" width="75" | type |
− | Triangulates the output mesh faces. | + | | bool |
− | + | |- | |
− | + | ! scope="row" width="75" | default | |
− | + | | False | |
− | + | |- | |
+ | ! scope="row" width="75" | | ||
+ | | Triangulates the output mesh faces. | ||
+ | <gallery widths="150px" perrow="2"> | ||
+ | File:AE mesh outMesh-On-100Points.png| Off (default) | ||
+ | File:AE mesh triangulation-On-100Points.png| On | ||
+ | </gallery> | ||
+ | |} |
Latest revision as of 03:56, 6 July 2012
The Mesh attributes are the first set of attributes available on a break geometry node.
Contents |
[edit] Output mesh
type | bool |
---|---|
default | True |
Draws the resulting fragments. When toggled off the mesh now draws as it did prior to being fractured.
|
[edit] Type
type | enum |
---|---|
default | Solid |
Determines whether or not internal fragments will be generated.
|
[edit] Internal offset
type | float |
---|---|
default | 0.01 |
This values determines how far the internal fragments are offset from one another.
|
[edit] Average normals
type | bool |
---|---|
default | True |
Average normals will smooth the edges of the internal faces. When toggled off it produces a more chiseled affect.
|
[edit] Triangulate
type | bool |
---|---|
default | False |
Triangulates the output mesh faces.
|