Globals
From Fracture FX
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=== Advanced === | === Advanced === | ||
+ | ==== Up direction ==== | ||
+ | {| class="wikitable" style="width: 100%" | ||
+ | |- | ||
+ | ! scope="row" width="75" | type | ||
+ | | vector | ||
+ | |- | ||
+ | ! scope="row" width="75" | default | ||
+ | | 0.000 1.000 0.000 | ||
+ | |- | ||
+ | ! scope="row" width="75" | | ||
+ | | | ||
+ | |} | ||
+ | |||
+ | ==== contact impulse limit ==== | ||
+ | {| class="wikitable" style="width: 100%" | ||
+ | |- | ||
+ | ! scope="row" width="75" | type | ||
+ | | int | ||
+ | |- | ||
+ | ! scope="row" width="75" | default | ||
+ | | 5 | ||
+ | |- | ||
+ | ! scope="row" width="75" | | ||
+ | | | ||
+ | |} | ||
+ | |||
+ | ==== contact shock limit ==== | ||
+ | {| class="wikitable" style="width: 100%" | ||
+ | |- | ||
+ | ! scope="row" width="75" | type | ||
+ | | int | ||
+ | |- | ||
+ | ! scope="row" width="75" | default | ||
+ | | 20 | ||
+ | |- | ||
+ | ! scope="row" width="75" | | ||
+ | | | ||
+ | |} | ||
+ | |||
+ | ==== Min points ==== | ||
+ | {| class="wikitable" style="width: 100%" | ||
+ | |- | ||
+ | ! scope="row" width="75" | type | ||
+ | | int | ||
+ | |- | ||
+ | ! scope="row" width="75" | default | ||
+ | | 100 | ||
+ | |- | ||
+ | ! scope="row" width="75" | | ||
+ | | | ||
+ | |} | ||
+ | |||
+ | ==== Positive band ====\{| class="wikitable" style="width: 100%" | ||
+ | |- | ||
+ | ! scope="row" width="75" | type | ||
+ | | int | ||
+ | |- | ||
+ | ! scope="row" width="75" | default | ||
+ | | 5 | ||
+ | |- | ||
+ | ! scope="row" width="75" | | ||
+ | | | ||
+ | |} | ||
+ | |||
+ | ==== Negative band ==== | ||
+ | {| class="wikitable" style="width: 100%" | ||
+ | |- | ||
+ | ! scope="row" width="75" | type | ||
+ | | int | ||
+ | |- | ||
+ | ! scope="row" width="75" | default | ||
+ | | 5 | ||
+ | |- | ||
+ | ! scope="row" width="75" | | ||
+ | | | ||
+ | |} | ||
== Limits == | == Limits == |
Revision as of 04:17, 6 July 2012
Contents |
Active
type | bool |
---|---|
default | True |
Enables or disables the simulator |
Simulation globals
Start time
type | float |
---|---|
default | 1.000 |
Start frame to initialize the simulator |
Time
type | float |
---|---|
default | 1.000 |
Current time. |
Gravity
type | vector |
---|---|
default | 0.000 -9.810 0.000 |
Gravity force and direction |
Apply fields
type | bool |
---|---|
default | True |
Apply the forces of connected fields to the fragments of the current simulator |
Sampling
Point separation
type | float |
---|---|
default | 0.100 |
Draw points
type | bool |
---|---|
default | False |
Solver
Solver
type | string |
---|---|
default | internal |
Enables or disables the simulator |
Num steps
type | int |
---|---|
default | 4 |
Contact mode
type | option menu |
---|---|
default | mesh |
Passive collide
type | bool |
---|---|
default | False |
Num collision iters
type | int |
---|---|
default | 5 |
Num contact iters
type | int |
---|---|
default | 5 |
Sub contact iters
type | int |
---|---|
default | 4 |
Advanced
Up direction
type | vector |
---|---|
default | 0.000 1.000 0.000 |
contact impulse limit
type | int |
---|---|
default | 5 |
contact shock limit
type | int |
---|---|
default | 20 |
Min points
type | int |
---|---|
default | 100 |
==== Positive band ====\{| class="wikitable" style="width: 100%" |- ! scope="row" width="75" | type | int |- ! scope="row" width="75" | default | 5 |- ! scope="row" width="75" | | |}
Negative band
type | int |
---|---|
default | 5 |