Globals
From Fracture FX
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− | | | + | | The upward direction for stacking |
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Revision as of 04:22, 6 July 2012
Contents
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Active
type | bool |
---|---|
default | True |
Enables or disables the simulator |
Simulation globals
Start time
type | float |
---|---|
default | 1.000 |
Start frame to initialize the simulator |
Time
type | float |
---|---|
default | 1.000 |
Current time. |
Gravity
type | vector |
---|---|
default | 0.000 -9.810 0.000 |
Gravity force and direction |
Apply fields
type | bool |
---|---|
default | True |
Apply the forces of connected fields to the fragments of the current simulator |
Sampling
Point separation
type | float |
---|---|
default | 0.100 |
Draw points
type | bool |
---|---|
default | False |
Solver
Solver
type | string |
---|---|
default | internal |
Enables or disables the simulator |
Num steps
type | int |
---|---|
default | 4 |
Contact mode
type | option menu |
---|---|
default | mesh |
Passive collide
type | bool |
---|---|
default | False |
Num collision iters
type | int |
---|---|
default | 5 |
Num contact iters
type | int |
---|---|
default | 5 |
Sub contact iters
type | int |
---|---|
default | 4 |
Advanced
Up direction
type | vector |
---|---|
default | 0.000 1.000 0.000 |
The upward direction for stacking |
contact impulse limit
type | int |
---|---|
default | 5 |
The maximum number of impulses to apply between a pair of object in contact, for a regular contact graph sweep |
contact shock limit
type | int |
---|---|
default | 20 |
The maximum number of impulses to apply between a pair of objects in contact, during shock propogation |
Min points
type | int |
---|---|
default | 100 |
The minimum number of points with which to approximate a mesh |
Positive band
type | int |
---|---|
default | 5 |
The thickness of the narrow band outside the object, measured in cells |
Negative band
type | int |
---|---|
default | 5 |
The thickness of the narrow band inside the object, measured in cells |