The Mesh attributes are the first set of attributes available on a break geometry node.
Output mesh
type
|
bool
|
default
|
True
|
|
Draws the resulting fragments. When toggled off the mesh now draws as it did prior to being fractured.
|
Type
type
|
enum
|
default
|
Solid
|
|
Determines whether or not internal fragments will be generated.
|
Internal offset
type
|
float
|
default
|
0.01
|
|
This values determines how far the internal fragments are offset from one another.
|
Average normals
type
|
bool
|
default
|
True
|
|
Average normals will smooth the edges of the internal faces. When toggled off it produces a more chiseled affect.
|
Triangulate
type
|
bool
|
default
|
False
|
|
Triangulates the output mesh faces.
|