Release notes
From Fracture FX
1.9.1
- Fixed crash if volume localized produces zero polygons for inside-volume region
- Fixed splinter pattern disappearing when rotated
1.9.0
- Show event colors in the list of events. (Mantis 220,223)
- Reorder events list
1.8.23
- Fixed takes not displaying on scene open if the scene was saved on or before the start frame
1.8.22
- Fixed visibility keyed off before the start frame for input objects when baking to keys
- Fixed hypergraph close failing when lsUI sometimes returns a non-existent window
1.8.21
- Replace-with-keys no longer loses shader attachments
- Close hypergraph windows before replace-with-keys or shading/texturing runs, to avoid slowdown
1.8.20
- Fixed fragment shader assignment failing with multiple simulators
1.8.19
- Fixed secondary UV sets not created on fragments
- Indicate which event templates are breaking/non-breaking
1.8.18
- Check eno1 on Linux
1.8.17
- Fixed cache files larger than 2Gb failing on Windows. Maya 2015+ only, due to a separate bug in Visual C++ 10.0 which is required for Maya 2014.
- Check eth1/eth2 on Linux
1.8.16
- Maya 2016 compatibility
1.8.15
- Added voronoi seed/numPoint override attrs to modifier data menu
1.8.14
- Fixed load failing in 2013 due to treeView -ams flag
1.8.13
- Option to draw solid shaded simulator preview when viewport is in wireframe mode
- Fixed clusters generating incorrect warning about bullet shapeClass change during sim
- HUD display bodyId of selected fragment
1.8.12
- Fixed shells that did not intersect a split-plane from behaving as one combined shell.
1.8.11
- Delete rigid bodies in the same order each time. Workaround for Bullet sim variation.
- Fixed rare sim variation over multiple takes with internal solver.
1.8.10
- Support AbcExport -eulerFilter. (2014 and up)
1.8.9
- Fixed combined shells not kept together for split-plane mode
1.8.8
- Option to keep combined shells together during breaking
- Fixed inside/outside custom data invalid for mesh shells that don't intersect the localized cutting volume. Mantis 247
1.8.7
- Fixed transform above input object sometimes not updating when scrubbing timeline after baking to keys
- Fixed error about inability to retrieve mesh if an object is added after the start frame and before the bullet sim world is created
1.8.6
- Added HUD to display info about selected fragment
- Fixed long cache filename limiting the movement of the left/right divider on the takes tab
1.8.5
- Fixed displacement broken not applied if takes were deleted
1.8.4
- Constrain displacement direction at cutting edges to be the same for all fragment vertices at the same position. (Requires rebake to work.)
- Option to move selection up the object tree a level
1.8.3
- Allow undo of object tree edit operations
- Object tree can mirror scene DAG and reveal selection
1.8.2
- Input object list is now a treeView, for collapsable groups
1.8.1
- Fixed shading normals not recomputed after interior face displacement
1.8.0
- Post-sim displacement on interior faces
- Random number seed for particle emitter
1.7.5
- Check WiFi adapters on Windows
1.7.4
- Option to break all shader connections from fragments. Workaround for Maya sometimes failing with "Unable to update render layer adjustment"
- Shading/texturing prints progress and is interruptable
1.7.3
- Workaround 3D paint tool sometimes not producing a unique name per texture
- Workaround for fluid not emitting from particles, unless the particles are cached. Set update world to before on globals. (Mantis 244)
- Fixed geometry disappearing in Mac builds
1.7.2
- Fix scripted rotation change on a passive fragment sometimes causing a jump in position
1.7.1
- Draw wireframe checkbox for simulator preview
- Numeric display of object size
1.7.0
- Splinter fragment type
1.6.1
- Allow shading/texturing to work on imported alembic archives. (Requires re-export of the alembic.)
- Fixed paint tool not displaying map using correct UV set
1.6.0
- Option to propagate shaders to fragments, autoUV interior faces, or create selection sets. (New scenes only.)
- Replaced blind data with intArray to identify interior faces. (New scenes only.)
- Fixed convert selection to interior faces not working with split-plane mode
- Fixed numeric overflow in point sample count leading to memory explosion, caused by the combination of a large scene scale with a small point separation.
- Fixed cache file exists test failing on Windows. Mantis 218
- Changed simulator defaults (gravity, point sep, solver)
- Fixed listParams error sometimes occurring after playback is stopped, for non-unique object names. Mantis 196
1.5.3
- Allow localize event-driven mode to work with replace-with-keys in fragments-only mode
1.5.2
- Workaround paint tool sometimes failing when used on models with multiple UV sets
1.5.1
- Fixed crash when simulating without any objects connected to the simulator.
1.5.0
- Simulator GL preview now displays polygons by default rather than a triangle mesh
- Fixed randomize color on break node sometimes failing
- Fixed simulator window not closing when creating a new scene
- Point sampling produces fewer points, and reduces further if too many would be introduced for large objects
- Added button to data filter to grab data value from selected fragment, e.g. for cluster colors
- Fixed assign modifier text field failing to focus on Mac when clicking on it
- Force paint tool stamp profile to solid by default
- Option to override voronoi pointSeed per object using the same break node. Set integer data fxBreak_pointSeed
1.4.16
- Link randomize colors flag to displayColors on the mesh shape, and hide the toggle color display button for new scenes
1.4.15
- Fixed cluster fragments jumping back when the cluster separates if the cluster was passive and activated later in the sim
1.4.14
- Remove inheritSurfaceTex option. It's now set automatically if a texture modifier is used in the event. Mantis 73
- New file nodes created for painting now have filtering disabled by default
- Reorganize crack-image UI, and disable image threshold by default. Mantis 112
- Link enable flag for chained break node under cluster settings to the cluster preview mesh visibility
- Fixed cluster volumes not working if input model was scaled prior to breaking. Mantis 127
- Connect selected meshes as cluster volumes
- Fixed cache write path tokens not expanded before the test as to whether or not the file exists. Mantis 131