Crack image Attributes
From Fracture FX
(Difference between revisions)
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(→Plane indices) |
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− | == | + | == Crack plane indices == |
+ | Like with the split plane feature, a user can create more than one plane with which to project a crack image through. By default there is a single crack node available. More can be added and are indexed starting at 0. Each crack plane index has its own instance of attributes, covered below, to allow for individual adjustment of attributes on a per plane basis. | ||
+ | |||
+ | The Attribute Editor example below shows that the current node has 3 crack image planes. The first one (0) is expanded to illustrate the available attributes for each crack image plane. | ||
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+ | [[File:AE crack image multi indices.png]] | ||
+ | |||
+ | |||
+ | When connected, each of these nodes can be found in the Outliner. By default the naming convention is "crack#". | ||
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+ | [[File:Crack image multi crack nodes.png]] | ||
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=== Transform === | === Transform === | ||
{| class="wikitable" style="width: 100%" | {| class="wikitable" style="width: 100%" | ||
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=== Crack image === | === Crack image === | ||
+ | {| class="wikitable" style="width: 100%" | ||
+ | |- | ||
+ | ! scope="row" width="75" | type | ||
+ | | color | ||
+ | |- | ||
+ | ! scope="row" width="75" | | ||
+ | | Attribute that the input image will be connected to. | ||
+ | |} | ||
+ | |||
=== Image threshold === | === Image threshold === | ||
{| class="wikitable" style="width: 100%" | {| class="wikitable" style="width: 100%" |
Revision as of 22:23, 24 June 2012
Contents |
Attributes
Draw cracks
type | bool |
---|---|
default | True |
Draw the extrapolated splines on the crack plane.
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Crack plane indices
Like with the split plane feature, a user can create more than one plane with which to project a crack image through. By default there is a single crack node available. More can be added and are indexed starting at 0. Each crack plane index has its own instance of attributes, covered below, to allow for individual adjustment of attributes on a per plane basis.
The Attribute Editor example below shows that the current node has 3 crack image planes. The first one (0) is expanded to illustrate the available attributes for each crack image plane.
When connected, each of these nodes can be found in the Outliner. By default the naming convention is "crack#".
Transform
type | string |
---|---|
Name of the sketchPlane node assigned to the current index. |
Crack image
type | color |
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Attribute that the input image will be connected to. |
Image threshold
type | float |
---|---|
default | 0.5 |
minimum | 0.0 |
maximum | 1.0 |
Pixel value. |
Erase path distance
type | float |
---|---|
default | 0.0 |
minimum | 0.0 |
Erase paths shorter than this distance in pixels. |
Reduction tolerance
type | float |
---|---|
default | 2.0 |
minimum | 0.0 |
Merge distance in pixels. |
Non-uniform refit
type | bool |
---|---|
default | False |
TODO: description |