Attributes
Draw cracks
type
|
bool
|
default
|
True
|
|
Draw the extrapolated splines on the crack plane.
|
Crack plane indices
Like with the split plane feature, a user can create more than one plane with which to project a crack image through. By default there is a single crack node available. More can be added and are indexed starting at 0. Each crack plane index has its own instance of attributes, covered below, to allow for individual adjustment of attributes on a per plane basis.
The Attribute Editor example below shows that the current node has 3 crack image planes. The first one (0) is expanded to illustrate the available attributes for each crack image plane.
When connected, each of these nodes can be found in the Outliner. By default the naming convention is "crack#".
Transform
type
|
string
|
|
Name of the sketchPlane node assigned to the current index. When a new index is added it does not yet have a crack node (sketchPlane) assigned. Clicking the Connect button will generate the node. If, at any time, the source geometry is scaled the Refit button will scale to the largest bounding box axis.
|
Crack image
type
|
color
|
|
Attribute that the input image will be connected to. On a new crack image node there won't yet be in image connect. Clicking the Paint button will immediately put in you into paint mode. This artisan mode will allow a user to paint (in black&white) on the plane node to define the fracture pattern that will be projected through the mesh.
On a new crack image projection the first thing you will notice is that painting does not update the mesh. In order to see the results, and get real time interactive feedback while painting, you will need to save the current paint operation to file as a texture. In the 3D Paint Tool locate and press the Save Textures button
If the current scene is new and has not yet been saved you will see this dialog box.
You must save the scene to continue. Once the scene is saved the texture will be saved, the projected fracture will be visible and you can resume updating the texture via Maya's artisan tools
|
Image threshold
type
|
float
|
default
|
0.5
|
minimum
|
0.0
|
maximum
|
1.0
|
|
Pixel value.
|
Erase path distance
type
|
float
|
default
|
0.0
|
minimum
|
0.0
|
|
Erase paths shorter than this distance in pixels.
|
Reduction tolerance
type
|
float
|
default
|
2.0
|
minimum
|
0.0
|
|
Merge distance in pixels.
|
Non-uniform refit
type
|
bool
|
default
|
False
|
|
TODO: description
|
Buttons
Connect
Refit
Paint
Delete
Add