Drawing

From Fracture FX
(Difference between revisions)
Jump to: navigation, search
(Draw)
(Draw)
Line 10: Line 10:
 
! scope="row" width="75" |  
 
! scope="row" width="75" |  
 
| Fracture draw GL items such as colored fragments (event pass colors) and the ground plane. Sometimes the GL fragments are mostly masked by the geometry with only some of the GL color bleeding through.
 
| Fracture draw GL items such as colored fragments (event pass colors) and the ground plane. Sometimes the GL fragments are mostly masked by the geometry with only some of the GL color bleeding through.
<gallery widths="150px" perrow="2">
+
<gallery widths="150px" perrow="3">
 
File:Globals draw on.png|True (default)
 
File:Globals draw on.png|True (default)
 
File:Globals draw on with hidden polys.png|Hiding the polygons makes it easier to see the pass color on the GL fragments
 
File:Globals draw on with hidden polys.png|Hiding the polygons makes it easier to see the pass color on the GL fragments

Revision as of 03:49, 9 July 2012

Contents

Draw

type bool
default True
Fracture draw GL items such as colored fragments (event pass colors) and the ground plane. Sometimes the GL fragments are mostly masked by the geometry with only some of the GL color bleeding through.

Draw mesh

type bool
default True
Similar to the Draw attribute except that this it only affects the GL fragments.

Draw points

type bool
default False
See: Simulation globals:Draw points

Draw center of mass

type bool
default False
Draw the center of mass on nodes connected to the simulator.

Center of mass scale

type float
default 1.000
min 0.000
Modify the scale of the center of mass when drawn.

Draw dist field

type bool
default False

Field slice

type int
default 0

Numeric

Draw numeric

type option menu
default off

Draw vectors as

type option menu
default xyz

Data

type string
default bodyId
Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox