Dynamics parameters
From Fracture FX
(Difference between revisions)
(→Deformable) |
(→Active on break) |
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==== Active on break ==== | ==== Active on break ==== | ||
+ | {| class="wikitable" style="width: 100%" | ||
+ | |- | ||
+ | ! scope="row" width="75" | type | ||
+ | | enum | ||
+ | |- | ||
+ | ! scope="row" width="75" | default | ||
+ | | off | ||
+ | |- | ||
+ | ! scope="row" width="75" | indices | ||
+ | | * off | ||
+ | * all fragments | ||
+ | * paint/localized only | ||
+ | |- | ||
+ | ! scope="row" width="75" | | ||
+ | | | ||
+ | |} | ||
+ | |||
==== Mass ==== | ==== Mass ==== | ||
= Initial velocity = | = Initial velocity = |
Revision as of 21:06, 8 July 2012
Contents |
Active
type | bool |
---|---|
default | True |
Simulates the motion of the body; otherwise the body acts as a passive collision object. |
Deformable
type | bool |
---|---|
default | False |
Track the shape deformation of passive (collision) objects. |
Active on break
type | enum |
---|---|
default | off |
indices | * off
* all fragments * paint/localized only |