Dynamics parameters
From Fracture FX
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− | | When [[Dynamics_parameters#Active|Active]] is off this attribute can be set to determine if the mesh can be set to active during a simulation. | + | | When [[Dynamics_parameters#Active|Active]] is off this attribute can be set to determine if the mesh can be set to active during a simulation. Normally when an object is connected to a simulator it reacts to gravity the moment the simulation begins. |
+ | [[File:Object properties active on.gif|200px]] | ||
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+ | When an object has its [[Dynamics_parameters#Active|Active]] attribute turned off it will not react to gravity. Even at collision time the fragments will generate but not react dynamically. | ||
+ | [[File:Object properties active off.gif|200px]] | ||
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+ | Setting this attribute to "all fragments" will cause all the generated fragments to react dynamically upon collision. | ||
+ | [[File:Object properties active on break fragments.gif|200px]] | ||
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Revision as of 22:04, 8 July 2012
Contents |
Active
type | bool |
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default | True |
Simulates the motion of the body; otherwise the body acts as a passive collision object. |
Deformable
type | bool |
---|---|
default | False |
Track the shape deformation of passive (collision) objects. |
Active on break
type | enum |
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default | off |
indices | off : all fragments : paint/localized only |
When Active is off this attribute can be set to determine if the mesh can be set to active during a simulation. Normally when an object is connected to a simulator it reacts to gravity the moment the simulation begins.
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