Dynamics parameters
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[[:File:Object properties active on break fragments.gif|animated example]] | [[:File:Object properties active on break fragments.gif|animated example]] | ||
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+ | The third option, localized, applies to a connected node that has a localized paint map applied to it. | ||
+ | [[:File:Object properties active on break localized.gif|animated example]] | ||
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+ | A common mistake that is made is to set a node with a node with a localized paint map to "all fragments". This causes the entire mesh, not just the localized geometry, to react upon a collision event. In the animated example below you will see that the entire mesh begins to fall once the collision happens. | ||
+ | [[:File:Object properties active on break localized mistake.gif|animated example]] | ||
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Revision as of 22:19, 8 July 2012
Contents |
Active
type | bool |
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default | True |
Simulates the motion of the body; otherwise the body acts as a passive collision object. |
Deformable
type | bool |
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default | False |
Track the shape deformation of passive (collision) objects. |
Active on break
type | enum |
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default | off |
indices | off : all fragments : paint/localized only |
When Active is off this attribute can be set to determine if the mesh can be set to active during a simulation. Normally when an object is connected to a simulator it reacts to gravity the moment the simulation begins.
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