Dynamics parameters
(→Active on break) |
(→Mass) |
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==== Mass ==== | ==== Mass ==== | ||
+ | {| class="wikitable" style="width: 100%" | ||
+ | |- | ||
+ | ! scope="row" width="75" | type | ||
+ | | float | ||
+ | |- | ||
+ | ! scope="row" width="75" | default | ||
+ | | 1.000 | ||
+ | |- | ||
+ | ! scope="row" width="75" | | ||
+ | | Mass of the current object. | ||
+ | |} | ||
+ | |||
= Initial velocity = | = Initial velocity = | ||
==== Linear ==== | ==== Linear ==== |
Revision as of 22:31, 8 July 2012
Contents |
Active
type | bool |
---|---|
default | True |
Simulates the motion of the body; otherwise the body acts as a passive collision object. |
Deformable
type | bool |
---|---|
default | False |
Track the shape deformation of passive (collision) objects. |
Active on break
type | enum |
---|---|
default | off |
indices | off : all fragments : paint/localized only |
Normally when an object is connected to a simulator it reacts to gravity the moment the simulation begins.
all fragments animated example
localized mesh with Active on break set to all fragments animated example |
Mass
type | float |
---|---|
default | 1.000 |
Mass of the current object. |