Event list
From Fracture FX
(Difference between revisions)
(→Add event...) |
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Line 12: | Line 12: | ||
Presets are grouped into 4 categories: | Presets are grouped into 4 categories: | ||
* collision | * collision | ||
+ | ** empty | ||
+ | ** break once (both unbroken) | ||
+ | ** break once (one unbroken) | ||
+ | ** hit ground plane | ||
+ | ** activate on collision | ||
+ | ** texture driven | ||
* animated | * animated | ||
+ | ** bomb | ||
+ | ** push fragments | ||
+ | ** modify unbroken | ||
+ | ** texture driven | ||
+ | ** auto freeze fragments | ||
* emission | * emission | ||
+ | ** emit particles on break | ||
* combination | * combination | ||
− | + | ** time delayed break | |
==== Delete ==== | ==== Delete ==== | ||
This button removes a '''selected''' event from the simulator. | This button removes a '''selected''' event from the simulator. |
Revision as of 04:51, 16 July 2012
Here is here each event managed by the current simulator is listed. By default there are 2 events, initialize and collide[0] break once.
Add event...
Clicking this label triggers a menu in which preset events can be created from.
Presets are grouped into 4 categories:
- collision
- empty
- break once (both unbroken)
- break once (one unbroken)
- hit ground plane
- activate on collision
- texture driven
- animated
- bomb
- push fragments
- modify unbroken
- texture driven
- auto freeze fragments
- emission
- emit particles on break
- combination
- time delayed break
Delete
This button removes a selected event from the simulator.