Event list
From Fracture FX
Here is here each event managed by the current simulator is listed. By default there are 2 events, initialize and collide[0] break once.
Add event...
Clicking this label triggers a menu in which preset events can be created from.
Presets are grouped into 4 categories:
- collision
- empty
- break once (both unbroken)
- break once (one unbroken)
- hit ground plane
- activate on collision
- texture driven
- animated
- bomb
- push fragments
- modify unbroken
- texture driven
- auto freeze fragments
- emission
- emit particles on break
- combination
- time delayed break
Delete
This button removes a selected event from the simulator.