Filters
From Fracture FX
Filters are logical tests applied to one or both of the rigid bodies in a colliding pair, used to describe conditions that must be satisied in order for a collision event to be triggered. All filters must evaluate to true for the event to be triggered and the script to execute.
Contents |
trigger filter
Allow a rigid body to participate in this event either repeatedly or only once.
type | enum |
---|---|
default | repeated |
indices | once : repeated |
Limit the number of times this event may be triggered for each object. Requires the script to set "trigger:"+$thisPlug. |