FxBreakGeometry

From Fracture FX
Revision as of 04:17, 30 July 2012 by Ed (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

A fxBreakGeometry node is generated when a user selects one or more mesh nodes and from the Fracture menu clicks: Fracture > Break selected. A fxBreakGeometry is created for each mesh node. The fxBreakGeometry node is created with a child particle node.

FxBreakGeometry outliner.png


The particle node is what represents the point cloud that is used by the voronoi algorithm to generate the fragments. Voronoi is the default

Break properties

Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox