Globals
From Fracture FX
(Difference between revisions)
|
|
Line 10: |
Line 10: |
| |- | | |- |
| ! scope="row" width="75" | | | ! scope="row" width="75" | |
− | | Enables or disables the simulator | + | | Enables or disables the simulator. |
| |} | | |} |
| | | |
Revision as of 04:32, 6 July 2012
Active
type
|
bool
|
default
|
True
|
|
Enables or disables the simulator.
|
Simulation globals
Start time
type
|
float
|
default
|
1.000
|
|
Start frame to initialize the simulator
|
Time
type
|
float
|
default
|
1.000
|
|
Current time.
|
Gravity
type
|
vector
|
default
|
0.000 -9.810 0.000
|
|
Gravity force and direction
|
Apply fields
type
|
bool
|
default
|
True
|
|
Apply the forces of connected fields to the fragments of the current simulator
|
Sampling
Point separation
Draw points
Solver
Solver
type
|
string
|
default
|
internal
|
|
Currently active solver. To change solvers click on Choose... and from the popup menu select a solver to use for the current simulator.
|
Num steps
type
|
int
|
default
|
4
|
|
The number of sub-steps in time to take for each re-evaluation. Increase for more accuracy.
|
Contact mode
type
|
option menu
|
default
|
mesh
|
|
Change the method used to detect interference when resolving contacts.
|
Passive collide
type
|
bool
|
default
|
False
|
|
Check for collisions between passive objects, so they can trigger events.
|
Num collision iters
type
|
int
|
default
|
5
|
|
The number of iterations of collisions per time step.
|
Num contact iters
type
|
int
|
default
|
5
|
|
The number of iterations of contact processing per time step. This is more important for accuracy than collision processing.
|
Sub contact iters
type
|
int
|
default
|
4
|
|
The number of iterations over each level in the contact graph.
|
Advanced
Up direction
type
|
vector
|
default
|
0.000 1.000 0.000
|
|
The upward direction for stacking.
|
contact impulse limit
type
|
int
|
default
|
5
|
|
The maximum number of impulses to apply between a pair of object in contact, for a regular contact graph sweep.
|
contact shock limit
type
|
int
|
default
|
20
|
|
The maximum number of impulses to apply between a pair of objects in contact, during shock propagation.
|
Min points
type
|
int
|
default
|
100
|
|
The minimum number of points with which to approximate a mesh.
|
Positive band
type
|
int
|
default
|
5
|
|
The thickness of the narrow band outside the object, measured in cells.
|
Negative band
type
|
int
|
default
|
5
|
|
The thickness of the narrow band inside the object, measured in cells.
|
Limits
Ground plane
Drawing
Numeric
Meshes