Globals
From Fracture FX
(Difference between revisions)
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− | | | + | | Currently active solver. To change solvers click on '''Choose...''' and from the popup menu select a solver to use for the current simulator. |
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! scope="row" width="75" | | ! scope="row" width="75" | | ||
− | | | + | | The number of sub-steps in time to take for each re-evaluation. Increase for more accuracy. |
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! scope="row" width="75" | | ! scope="row" width="75" | | ||
− | | | + | | Change the method used to detect interference when resolving contacts. |
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! scope="row" width="75" | | ! scope="row" width="75" | | ||
− | | | + | | Check for collisions between passive objects, so they can trigger events. |
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! scope="row" width="75" | | ! scope="row" width="75" | | ||
− | | | + | | The number of iterations of collisions per time step. |
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! scope="row" width="75" | | ! scope="row" width="75" | | ||
− | | | + | | The number of iterations of contact processing per time step. This is more important for accuracy than collision processing. |
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! scope="row" width="75" | | ! scope="row" width="75" | | ||
− | | | + | | The number of iterations over each level in the contact graph. |
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! scope="row" width="75" | | ! scope="row" width="75" | | ||
− | | The upward direction for stacking | + | | The upward direction for stacking. |
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! scope="row" width="75" | | ! scope="row" width="75" | | ||
− | | The maximum number of impulses to apply between a pair of object in contact, for a regular contact graph sweep | + | | The maximum number of impulses to apply between a pair of object in contact, for a regular contact graph sweep. |
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! scope="row" width="75" | | ! scope="row" width="75" | | ||
− | | The maximum number of impulses to apply between a pair of objects in contact, during shock | + | | The maximum number of impulses to apply between a pair of objects in contact, during shock propagation. |
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! scope="row" width="75" | | ! scope="row" width="75" | | ||
− | | The minimum number of points with which to approximate a mesh | + | | The minimum number of points with which to approximate a mesh. |
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! scope="row" width="75" | | ! scope="row" width="75" | | ||
− | | The thickness of the narrow band outside the object, measured in cells | + | | The thickness of the narrow band outside the object, measured in cells. |
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! scope="row" width="75" | | ! scope="row" width="75" | | ||
− | | The thickness of the narrow band inside the object, measured in cells | + | | The thickness of the narrow band inside the object, measured in cells. |
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Revision as of 04:31, 6 July 2012
Contents
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Active
type | bool |
---|---|
default | True |
Enables or disables the simulator |
Simulation globals
Start time
type | float |
---|---|
default | 1.000 |
Start frame to initialize the simulator |
Time
type | float |
---|---|
default | 1.000 |
Current time. |
Gravity
type | vector |
---|---|
default | 0.000 -9.810 0.000 |
Gravity force and direction |
Apply fields
type | bool |
---|---|
default | True |
Apply the forces of connected fields to the fragments of the current simulator |
Sampling
Point separation
type | float |
---|---|
default | 0.100 |
Draw points
type | bool |
---|---|
default | False |
Solver
Solver
type | string |
---|---|
default | internal |
Currently active solver. To change solvers click on Choose... and from the popup menu select a solver to use for the current simulator. |
Num steps
type | int |
---|---|
default | 4 |
The number of sub-steps in time to take for each re-evaluation. Increase for more accuracy. |
Contact mode
type | option menu |
---|---|
default | mesh |
Change the method used to detect interference when resolving contacts. |
Passive collide
type | bool |
---|---|
default | False |
Check for collisions between passive objects, so they can trigger events. |
Num collision iters
type | int |
---|---|
default | 5 |
The number of iterations of collisions per time step. |
Num contact iters
type | int |
---|---|
default | 5 |
The number of iterations of contact processing per time step. This is more important for accuracy than collision processing. |
Sub contact iters
type | int |
---|---|
default | 4 |
The number of iterations over each level in the contact graph. |
Advanced
Up direction
type | vector |
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default | 0.000 1.000 0.000 |
The upward direction for stacking. |
contact impulse limit
type | int |
---|---|
default | 5 |
The maximum number of impulses to apply between a pair of object in contact, for a regular contact graph sweep. |
contact shock limit
type | int |
---|---|
default | 20 |
The maximum number of impulses to apply between a pair of objects in contact, during shock propagation. |
Min points
type | int |
---|---|
default | 100 |
The minimum number of points with which to approximate a mesh. |
Positive band
type | int |
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default | 5 |
The thickness of the narrow band outside the object, measured in cells. |
Negative band
type | int |
---|---|
default | 5 |
The thickness of the narrow band inside the object, measured in cells. |