Installing the plug-in
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Official documentation about plug-in paths can be found [http://download.autodesk.com/global/docs/maya2012/en_us/index.html?url=files/Environment_Variables_File_path_variables.htm,topicNumber=d28e123511 here]. | Official documentation about plug-in paths can be found [http://download.autodesk.com/global/docs/maya2012/en_us/index.html?url=files/Environment_Variables_File_path_variables.htm,topicNumber=d28e123511 here]. | ||
− | A note about the plugin directories. A default Maya installation may not create these folders by default. However if you do create (and name correctly) these directories, Maya will recognize them. | + | A note about the plugin directories. A default Maya installation may not create these folders by default. However if you do create (and name correctly) these directories, Maya will recognize them. Those working in a production pipeline may have to request the installation be handled by IT. |
'''Linux''' | '''Linux''' | ||
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The MEL scripts need to be placed into a valid script path. | The MEL scripts need to be placed into a valid script path. | ||
− | |||
'''Linux:''' | '''Linux:''' | ||
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</pre> | </pre> | ||
− | If you are still having issues the follow MEL commands can be used to print all the paths that Maya is looking in for plug-ins and scripts. When executing these commands, make sure you are using a MEL tab in the script editor, and not a Python tab! | + | If you are still having issues, the follow MEL commands can be used to print all the paths that Maya is looking in for plug-ins and scripts. When executing these commands, make sure you are using a MEL tab in the script editor, and not a Python tab! |
<pre> | <pre> | ||
getenv "MAYA_PLUG_IN_PATH" | getenv "MAYA_PLUG_IN_PATH" |
Revision as of 23:24, 7 May 2012
fracture.so/fracture.mll
The FractureFX plug-in needs to be installed to your Maya plug-in path. The path varies from OS to OS. Below is a basic reference of the standard paths. Those on a production pipeline may find that their paths are altered and don't reflect the examples below.
Official documentation about plug-in paths can be found here.
A note about the plugin directories. A default Maya installation may not create these folders by default. However if you do create (and name correctly) these directories, Maya will recognize them. Those working in a production pipeline may have to request the installation be handled by IT.
Linux
$MAYA_APP_DIR/maya/2012/plug-ins $MAYA_APP_DIR/maya/plug-ins /usr/autodesk/userconfig/maya/2012/plug-ins /usr/autodesk/userconfig/maya/plug-ins $MAYA_LOCATION/bin/plug-ins
Mac OS
<user's homefolder>/Library/Preferences/Autodesk/maya/2012 <user's homefolder>/Library/Preferences/Autodesk/maya /Users/Shared/Autodesk/maya/2012 /Users/Shared/Autodesk/maya Inside the Maya package in /Applications/Maya 2012/Maya.app
Windows
<user’s directory>/Documents/maya/2012/plug-ins <user’s directory>/Documents/maya/plug-ins <maya_directory>/bin/plug-ins
MEL scripts
The MEL scripts need to be placed into a valid script path.
Linux:
$MAYA_APP_DIR/maya/2012/scripts $MAYA_APP_DIR/maya/scrips /usr/autodesk/userconfig/maya/2012/scripts /usr/autodesk/userconfig/maya/scripts
Mac OS
<user's homefolder>/Library/Preferences/Autodesk/maya/2012 <user's homefolder>/ Library/Preferences/Autodesk/maya /Users/Shared/Autodesk/maya/2012 /Users/Shared/Autodesk/maya Inside the Maya package in /Applications/Maya 2012/Maya.app
Windows:
<user’s directory>/Documents/maya/projects/default/mel <user’s directory>/Documents/maya/2012/scripts <user’s directory>/Documents/maya/scripts
If you are still having issues, the follow MEL commands can be used to print all the paths that Maya is looking in for plug-ins and scripts. When executing these commands, make sure you are using a MEL tab in the script editor, and not a Python tab!
getenv "MAYA_PLUG_IN_PATH" getenv "MAYA_SCRIPT_PATH"
To load Fracture in Maya, locate it in the Plug-in Manager (fracture.mll) and tick the check box on.