Localized Attributes
From Fracture FX
(Difference between revisions)
(→Surface samples) |
(→Relax iterations) |
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==== Relax iterations ==== | ==== Relax iterations ==== | ||
+ | {| class="wikitable" style="width: 100%" | ||
+ | |- | ||
+ | ! scope="row" width="75" | type | ||
+ | | int | ||
+ | |- | ||
+ | ! scope="row" width="75" | default | ||
+ | | 4 | ||
+ | |- | ||
+ | ! scope="row" width="75" | min | ||
+ | | 0 | ||
+ | |- | ||
+ | ! scope="row" width="75" | | ||
+ | | The number of iterations to get an even distribution of sample points over the surface. | ||
+ | |} | ||
+ | |||
==== Display samples ==== | ==== Display samples ==== | ||
==== Remsh ==== | ==== Remsh ==== |
Revision as of 04:05, 8 August 2012
Contents |
Use
type | enum |
---|---|
default | none |
indices | none : paint : event-driven |
Enables localized attributes. |
Options
Texture
Sample
type | enum |
---|---|
default | surface |
indices | surface : pixels (file textures only) |
Surface samples
type | int |
---|---|
default | 5000 |
min | 4 |
The number of samples to distribute over the surface when finding boundaries between painted regions on the map. |
Relax iterations
type | int |
---|---|
default | 4 |
min | 0 |
The number of iterations to get an even distribution of sample points over the surface. |