Localized Attributes
From Fracture FX
(Difference between revisions)
(→Texture) |
(→Event-driven) |
||
Line 118: | Line 118: | ||
= Event-driven = | = Event-driven = | ||
==== Colorize fragments ==== | ==== Colorize fragments ==== | ||
+ | {| class="wikitable" style="width: 100%" | ||
+ | |- | ||
+ | ! scope="row" width="75" | type | ||
+ | | bool | ||
+ | |- | ||
+ | ! scope="row" width="75" | default | ||
+ | | False | ||
+ | |- | ||
+ | ! scope="row" width="75" | | ||
+ | | | ||
+ | |} | ||
+ | |||
==== Collide event uses ==== | ==== Collide event uses ==== | ||
+ | {| class="wikitable" style="width: 100%" | ||
+ | |- | ||
+ | ! scope="row" width="75" | type | ||
+ | | enum | ||
+ | |- | ||
+ | ! scope="row" width="75" | default | ||
+ | | texture | ||
+ | |- | ||
+ | ! scope="row" width="75" | indices | ||
+ | | texture : collider shape | ||
+ | |- | ||
+ | ! scope="row" width="75" | | ||
+ | | | ||
+ | |} | ||
+ | |||
==== Collider damage radius ==== | ==== Collider damage radius ==== | ||
+ | {| class="wikitable" style="width: 100%" | ||
+ | |- | ||
+ | ! scope="row" width="75" | type | ||
+ | | float | ||
+ | |- | ||
+ | ! scope="row" width="75" | default | ||
+ | | 2.000 | ||
+ | |- | ||
+ | ! scope="row" width="75" | min | ||
+ | | 0.000 | ||
+ | |- | ||
+ | ! scope="row" width="75" | | ||
+ | | | ||
+ | |} |
Revision as of 04:14, 8 August 2012
Contents |
Use
type | enum |
---|---|
default | none |
indices | none : paint : event-driven |
Enables localized attributes. |
Options
Texture
type | color |
---|---|
default | 0 0 0 |
Sample
type | enum |
---|---|
default | surface |
indices | surface : pixels (file textures only) |
Surface samples
type | int |
---|---|
default | 5000 |
min | 4 |
The number of samples to distribute over the surface when finding boundaries between painted regions on the map. |
Relax iterations
type | int |
---|---|
default | 4 |
min | 0 |
The number of iterations to get an even distribution of sample points over the surface. |
Display samples
type | bool |
---|---|
default | False |
Display the points on the surface at which the clump map will be sampled. |
Remesh
type | bool |
---|---|
default | True |
Data name
type | string |
---|---|
default | paint |
The name of custom data to be attached to shards to identify which region in the map they originated from: black (int 0), white(int 1). |
Event-driven
Colorize fragments
type | bool |
---|---|
default | False |
Collide event uses
type | enum |
---|---|
default | texture |
indices | texture : collider shape |
Collider damage radius
type | float |
---|---|
default | 2.000 |
min | 0.000 |