Mesh Attributes

From Fracture FX
(Difference between revisions)
Jump to: navigation, search
m
Line 1: Line 1:
 
The Mesh attributes are the first set of attributes available on a break geometry node.
 
The Mesh attributes are the first set of attributes available on a break geometry node.
  
[[File:AE_mesh_Attributes.png|thumb|alt=Attribute Editor shows the Mesh attributes|.|100px|left|]]
+
[[File:AE_mesh_Attributes.png|thumb|none|100px]]
  
 
== Output mesh ==
 
== Output mesh ==
 
By default this attribute is turned on and displays the resulting fragments.
 
By default this attribute is turned on and displays the resulting fragments.
[[File:AE mesh outMesh-On-Xray-100Points.png|thumb|none|100px|alt=With Output mesh turned on]]
+
[[File:AE mesh outMesh-On-Xray-100Points.png|thumb|none|100px]]
  
 
When toggled off the mesh now draws as it did prior to being fractured.
 
When toggled off the mesh now draws as it did prior to being fractured.
[[File:AE mesh outMesh-Off-Xray-100Points.png|thumb|none|100px|alt=With Output mesh turned off]]
+
[[File:AE mesh outMesh-Off-Xray-100Points.png|thumb|none|100px]]
  
 
== Type ==
 
== Type ==
[[File:AE mesh solid-100Points.png]]
+
Determines whether or not internal fragments will be generated
[[File:AE mesh shell-100Points.png]]
+
=== Solid ===
 +
[[File:AE mesh solid-100Points.png|thumb|none|100px]]
 +
=== Shell ===
 +
[[File:AE mesh shell-100Points.png|thumb|none|100px]]
  
 
== Internal offset ==
 
== Internal offset ==
[[File:AE mesh internalOffset-0.05-100Points.png]]
+
This values determines how far the internal fragments are offset from one another.
 +
Default 0.01
 +
[[File:AE mesh solid-100Points.png|thumb|none|100px]]
 +
 
 +
Offset at 0.05
 +
[[File:AE mesh internalOffset-0.05-100Points.png|thumb|none|100px]]
  
 
== Average normals ==
 
== Average normals ==
[[File:File:AE mesh averageNormals-Off-100Points.png]]
+
[[File:AE mesh averageNormals-Off-100Points.png|thumb|none|100px]]
  
 
== Triangulate ==
 
== Triangulate ==
[[File:AE mesh outMesh-On-100Points.png]]
+
Triangulates the output mesh faces. Default is off:
[[File:AE mesh triangulation-On-100Points.png]]
+
[[File:AE mesh outMesh-On-100Points.png|thumb|none|100px]]
 +
 
 +
Triangulation turned on:
 +
[[File:AE mesh triangulation-On-100Points.png|thumb|none|100px]]

Revision as of 03:49, 21 March 2012

The Mesh attributes are the first set of attributes available on a break geometry node.

AE mesh Attributes.png

Contents

Output mesh

By default this attribute is turned on and displays the resulting fragments.

AE mesh outMesh-On-Xray-100Points.png

When toggled off the mesh now draws as it did prior to being fractured.

AE mesh outMesh-Off-Xray-100Points.png

Type

Determines whether or not internal fragments will be generated

Solid

AE mesh solid-100Points.png

Shell

AE mesh shell-100Points.png

Internal offset

This values determines how far the internal fragments are offset from one another. Default 0.01

AE mesh solid-100Points.png

Offset at 0.05

AE mesh internalOffset-0.05-100Points.png

Average normals

AE mesh averageNormals-Off-100Points.png

Triangulate

Triangulates the output mesh faces. Default is off:

AE mesh outMesh-On-100Points.png

Triangulation turned on:

AE mesh triangulation-On-100Points.png
Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox