Mesh Attributes

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The Mesh attributes are the first set of attributes available on a break geometry node.
 
The Mesh attributes are the first set of attributes available on a break geometry node.
  
[[File:AE_mesh_Attributes.png|thumb|none|100px]]
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[[File:AE_mesh_Attributes.png]]
  
 
== Output mesh ==
 
== Output mesh ==

Revision as of 03:49, 21 March 2012

The Mesh attributes are the first set of attributes available on a break geometry node.

AE mesh Attributes.png

Contents

Output mesh

By default this attribute is turned on and displays the resulting fragments.

AE mesh outMesh-On-Xray-100Points.png

When toggled off the mesh now draws as it did prior to being fractured.

AE mesh outMesh-Off-Xray-100Points.png

Type

Determines whether or not internal fragments will be generated

Solid

AE mesh solid-100Points.png

Shell

AE mesh shell-100Points.png

Internal offset

This values determines how far the internal fragments are offset from one another. Default 0.01

AE mesh solid-100Points.png

Offset at 0.05

AE mesh internalOffset-0.05-100Points.png

Average normals

AE mesh averageNormals-Off-100Points.png

Triangulate

Triangulates the output mesh faces. Default is off:

AE mesh outMesh-On-100Points.png

Triangulation turned on:

AE mesh triangulation-On-100Points.png
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