Mesh Attributes
From Fracture FX
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| Draws the resulting fragments. When toggled off the mesh now draws as it did prior to being fractured. | | Draws the resulting fragments. When toggled off the mesh now draws as it did prior to being fractured. | ||
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Revision as of 18:47, 29 April 2012
The Mesh attributes are the first set of attributes available on a break geometry node.
Contents |
Output mesh
type | bool |
---|---|
default | True |
Draws the resulting fragments. When toggled off the mesh now draws as it did prior to being fractured.
|
Type
type: enum
default: Solid
description: Determines whether or not internal fragments will be generated.
Internal offset
type: float
default: 0.01
description: This values determines how far the internal fragments are offset from one another.
Average normals
type: boolean
default: True
description: Average normals will smooth the edges of the internal faces. When toggled off it produces a more chiseled affect.
Triangulate
type: boolean
default: False
description: Triangulates the output mesh faces.