Mesh Attributes

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(Triangulate)
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! scope="row" |  
 
! scope="row" |  
 
| Average normals will smooth the edges of the internal faces. When toggled off it produces a more chiseled affect.
 
| Average normals will smooth the edges of the internal faces. When toggled off it produces a more chiseled affect.
<gallery widths="300px" perrow="2">
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<gallery widths="150px" perrow="2">
 
File:AE mesh solid-100Points.png| On (default)
 
File:AE mesh solid-100Points.png| On (default)
 
File:AE mesh averageNormals-Off-100Points.png| Off
 
File:AE mesh averageNormals-Off-100Points.png| Off

Revision as of 19:06, 29 April 2012

The Mesh attributes are the first set of attributes available on a break geometry node.

AE mesh Attributes.png


Contents

Output mesh

type bool
default True
Draws the resulting fragments. When toggled off the mesh now draws as it did prior to being fractured.

Type

type enum
default Solid
Determines whether or not internal fragments will be generated.

Internal offset

type float
default 0.01
This values determines how far the internal fragments are offset from one another.

Average normals

type bool
default True
Average normals will smooth the edges of the internal faces. When toggled off it produces a more chiseled affect.

Triangulate

type bool
default False
Triangulates the output mesh faces.
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