Mesh Attributes
From Fracture FX
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Revision as of 19:06, 29 April 2012
The Mesh attributes are the first set of attributes available on a break geometry node.
Contents |
Output mesh
type | bool |
---|---|
default | True |
Draws the resulting fragments. When toggled off the mesh now draws as it did prior to being fractured.
|
Type
type | enum |
---|---|
default | Solid |
Determines whether or not internal fragments will be generated.
|
Internal offset
type | float |
---|---|
default | 0.01 |
This values determines how far the internal fragments are offset from one another.
|
Average normals
type | bool |
---|---|
default | True |
Average normals will smooth the edges of the internal faces. When toggled off it produces a more chiseled affect.
|
Triangulate
type | bool |
---|---|
default | False |
Triangulates the output mesh faces.
|