Mesh Attributes

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m (Triangulate)
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{| class="wikitable" style="width: 100%"
 
{| class="wikitable" style="width: 100%"
 
|-
 
|-
! scope="row" | type
+
! scope="row" width="75" | type
 
| bool
 
| bool
 
|-
 
|-
! scope="row" | default
+
! scope="row" width="75" | default
 
| True
 
| True
 
|-
 
|-
! scope="row" |  
+
! scope="row" width="75" |  
 
| Draws the resulting fragments. When toggled off the mesh now draws as it did prior to being fractured.
 
| Draws the resulting fragments. When toggled off the mesh now draws as it did prior to being fractured.
 
<gallery widths="150px" perrow="2">
 
<gallery widths="150px" perrow="2">
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{| class="wikitable" style="width: 100%"
 
{| class="wikitable" style="width: 100%"
 
|-
 
|-
! scope="row" | type
+
! scope="row" width="75" | type
 
| enum
 
| enum
 
|-
 
|-
! scope="row" | default
+
! scope="row" width="75" | default
 
| Solid
 
| Solid
 
|-
 
|-
! scope="row" |  
+
! scope="row" width="75" |  
 
| Determines whether or not internal fragments will be generated.
 
| Determines whether or not internal fragments will be generated.
 
<gallery widths="150px" perrow="2">
 
<gallery widths="150px" perrow="2">
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{| class="wikitable" style="width: 100%"
 
{| class="wikitable" style="width: 100%"
 
|-
 
|-
! scope="row" | type
+
! scope="row" width="75" | type
 
| float
 
| float
 
|-
 
|-
! scope="row" | default
+
! scope="row" width="75" | default
 
| 0.01
 
| 0.01
 
|-
 
|-
! scope="row" |  
+
! scope="row" width="75" |  
 
| This values determines how far the internal fragments are offset from one another.
 
| This values determines how far the internal fragments are offset from one another.
 
<gallery widths="150px" perrow="2">
 
<gallery widths="150px" perrow="2">
Line 58: Line 58:
 
{| class="wikitable" style="width: 100%"
 
{| class="wikitable" style="width: 100%"
 
|-
 
|-
! scope="row" | type
+
! scope="row" width="75" | type
 
| bool
 
| bool
 
|-
 
|-
! scope="row" | default
+
! scope="row" width="75" | default
 
| True
 
| True
 
|-
 
|-
! scope="row" |  
+
! scope="row" width="75" |  
 
| Average normals will smooth the edges of the internal faces. When toggled off it produces a more chiseled affect.
 
| Average normals will smooth the edges of the internal faces. When toggled off it produces a more chiseled affect.
 
<gallery widths="150px" perrow="2">
 
<gallery widths="150px" perrow="2">
Line 75: Line 75:
 
{| class="wikitable" style="width: 100%"
 
{| class="wikitable" style="width: 100%"
 
|-
 
|-
! scope="row" | type
+
! scope="row" width="75" | type
 
| bool
 
| bool
 
|-
 
|-
! scope="row" | default
+
! scope="row" width="75" | default
 
| False
 
| False
 
|-
 
|-
! scope="row" |  
+
! scope="row" width="75" |  
 
| Triangulates the output mesh faces.
 
| Triangulates the output mesh faces.
 
<gallery widths="150px" perrow="2">
 
<gallery widths="150px" perrow="2">

Revision as of 19:53, 29 April 2012

The Mesh attributes are the first set of attributes available on a break geometry node.

AE mesh Attributes.png


Contents

Output mesh

type bool
default True
Draws the resulting fragments. When toggled off the mesh now draws as it did prior to being fractured.

Type

type enum
default Solid
Determines whether or not internal fragments will be generated.

Internal offset

type float
default 0.01
This values determines how far the internal fragments are offset from one another.

Average normals

type bool
default True
Average normals will smooth the edges of the internal faces. When toggled off it produces a more chiseled affect.

Triangulate

type bool
default False
Triangulates the output mesh faces.
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