Mesh Attributes
From Fracture FX
(Difference between revisions)
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When toggled off the mesh now draws as it did prior to being fractured. | When toggled off the mesh now draws as it did prior to being fractured. | ||
[[File:AE mesh outMesh-Off-Xray-100Points.png|thumb|none|100px]] | [[File:AE mesh outMesh-Off-Xray-100Points.png|thumb|none|100px]] | ||
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== Type == | == Type == | ||
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=== Shell === | === Shell === | ||
[[File:AE mesh shell-100Points.png|thumb|none|100px]] | [[File:AE mesh shell-100Points.png|thumb|none|100px]] | ||
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== Internal offset == | == Internal offset == | ||
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Offset at 0.05 | Offset at 0.05 | ||
[[File:AE mesh internalOffset-0.05-100Points.png|thumb|none|100px]] | [[File:AE mesh internalOffset-0.05-100Points.png|thumb|none|100px]] | ||
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== Average normals == | == Average normals == | ||
[[File:AE mesh averageNormals-Off-100Points.png|thumb|none|100px]] | [[File:AE mesh averageNormals-Off-100Points.png|thumb|none|100px]] | ||
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== Triangulate == | == Triangulate == |
Revision as of 04:00, 21 March 2012
The Mesh attributes are the first set of attributes available on a break geometry node.
Contents |
Output mesh
By default this attribute is turned on and displays the resulting fragments.
When toggled off the mesh now draws as it did prior to being fractured.
Type
Determines whether or not internal fragments will be generated
Solid
Shell
Internal offset
This values determines how far the internal fragments are offset from one another. Default 0.01
Offset at 0.05
Average normals
Triangulate
Triangulates the output mesh faces. Default is off:
Triangulation turned on: