Mesh Attributes

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The Mesh attributes are the first set of attributes available on a break geometry node.
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[[File:AE_mesh_Attributes.png]]
 
[[File:AE_mesh_Attributes.png]]
  
== Output mesh ==
 
[[File:AE mesh outMesh-Off-Xray-100Points.png|thumb|none|100px|alt=With Output mesh turned off]]
 
  
[[File:AE mesh outMesh-On-Xray-100Points.png|thumb|none|100px|alt=With Output mesh turned on]]
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==== Output mesh ====
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{| class="wikitable" style="width: 100%"
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|-
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! scope="row" width="75" | type
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| bool
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|-
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! scope="row" width="75" | default
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| True
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|-
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! scope="row" width="75" |
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| Draws the resulting fragments. When toggled off the mesh now draws as it did prior to being fractured.
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<gallery widths="150px" perrow="2">
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File:AE mesh outMesh-On-Xray-100Points.png| On (default)
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File:AE mesh outMesh-Off-Xray-100Points.png| Off
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</gallery>
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|}
  
== Type ==
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==== Type ====
[[File:AE mesh solid-100Points.png]]
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{| class="wikitable" style="width: 100%"
[[File:AE mesh shell-100Points.png]]
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|-
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! scope="row" width="75" | type
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| enum
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|-
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! scope="row" width="75" | default
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| Solid
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|-
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! scope="row" width="75" |
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| Determines whether or not internal fragments will be generated.
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<gallery widths="150px" perrow="2">
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File:AE mesh solid-100Points.png|Solid (default)
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File:AE mesh shell-100Points.png|Shell
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</gallery>
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|}
  
== Internal offset ==
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==== Internal offset ====
[[File:AE mesh internalOffset-0.05-100Points.png]]
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{| class="wikitable" style="width: 100%"
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|-
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! scope="row" width="75" | type
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| float
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|-
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! scope="row" width="75" | default
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| 0.01
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|-
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! scope="row" width="75" |
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| This values determines how far the internal fragments are offset from one another.
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<gallery widths="150px" perrow="2">
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File:AE mesh solid-100Points.png| 0.01 (default)
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File:AE mesh internalOffset-0.05-100Points.png| 0.05
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</gallery>
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|}
  
== Average normals ==
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==== Average normals ====
[[File:File:AE mesh averageNormals-Off-100Points.png]]
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{| class="wikitable" style="width: 100%"
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|-
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! scope="row" width="75" | type
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| bool
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|-
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! scope="row" width="75" | default
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| True
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|-
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! scope="row" width="75" |
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| Average normals will smooth the edges of the internal faces. When toggled off it produces a more chiseled affect.
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<gallery widths="150px" perrow="2">
 +
File:AE mesh solid-100Points.png| On (default)
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File:AE mesh averageNormals-Off-100Points.png| Off
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</gallery>
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|}
  
== Triangulate ==
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==== Triangulate ====
[[File:AE mesh outMesh-On-100Points.png]]
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{| class="wikitable" style="width: 100%"
[[File:AE mesh triangulation-On-100Points.png]]
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|-
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! scope="row" width="75" | type
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| bool
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|-
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! scope="row" width="75" | default
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| False
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|-
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! scope="row" width="75" |
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| Triangulates the output mesh faces.
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<gallery widths="150px" perrow="2">
 +
File:AE mesh outMesh-On-100Points.png| Off (default)
 +
File:AE mesh triangulation-On-100Points.png| On
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</gallery>
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|}

Latest revision as of 03:56, 6 July 2012

The Mesh attributes are the first set of attributes available on a break geometry node.

AE mesh Attributes.png


Contents

[edit] Output mesh

type bool
default True
Draws the resulting fragments. When toggled off the mesh now draws as it did prior to being fractured.

[edit] Type

type enum
default Solid
Determines whether or not internal fragments will be generated.

[edit] Internal offset

type float
default 0.01
This values determines how far the internal fragments are offset from one another.

[edit] Average normals

type bool
default True
Average normals will smooth the edges of the internal faces. When toggled off it produces a more chiseled affect.

[edit] Triangulate

type bool
default False
Triangulates the output mesh faces.
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