Mesh Attributes

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(Created page with "== Output mesh == == Type == == Internal offset == == Average normals == == Triangulate ==")
 
 
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== Output mesh ==
+
The Mesh attributes are the first set of attributes available on a break geometry node.
  
== Type ==
+
[[File:AE_mesh_Attributes.png]]
  
== Internal offset ==
 
  
== Average normals ==
+
==== Output mesh ====
 +
{| class="wikitable" style="width: 100%"
 +
|-
 +
! scope="row" width="75" | type
 +
| bool
 +
|-
 +
! scope="row" width="75" | default
 +
| True
 +
|-
 +
! scope="row" width="75" |
 +
| Draws the resulting fragments. When toggled off the mesh now draws as it did prior to being fractured.
 +
<gallery widths="150px" perrow="2">
 +
File:AE mesh outMesh-On-Xray-100Points.png| On (default)
 +
File:AE mesh outMesh-Off-Xray-100Points.png| Off
 +
</gallery>
 +
|}
  
== Triangulate ==
+
==== Type ====
 +
{| class="wikitable" style="width: 100%"
 +
|-
 +
! scope="row" width="75" | type
 +
| enum
 +
|-
 +
! scope="row" width="75" | default
 +
| Solid
 +
|-
 +
! scope="row" width="75" |
 +
| Determines whether or not internal fragments will be generated.
 +
<gallery widths="150px" perrow="2">
 +
File:AE mesh solid-100Points.png|Solid (default)
 +
File:AE mesh shell-100Points.png|Shell
 +
</gallery>
 +
|}
 +
 
 +
==== Internal offset ====
 +
{| class="wikitable" style="width: 100%"
 +
|-
 +
! scope="row" width="75" | type
 +
| float
 +
|-
 +
! scope="row" width="75" | default
 +
| 0.01
 +
|-
 +
! scope="row" width="75" |
 +
| This values determines how far the internal fragments are offset from one another.
 +
<gallery widths="150px" perrow="2">
 +
File:AE mesh solid-100Points.png| 0.01 (default)
 +
File:AE mesh internalOffset-0.05-100Points.png| 0.05
 +
</gallery>
 +
|}
 +
 
 +
==== Average normals ====
 +
{| class="wikitable" style="width: 100%"
 +
|-
 +
! scope="row" width="75" | type
 +
| bool
 +
|-
 +
! scope="row" width="75" | default
 +
| True
 +
|-
 +
! scope="row" width="75" |
 +
| Average normals will smooth the edges of the internal faces. When toggled off it produces a more chiseled affect.
 +
<gallery widths="150px" perrow="2">
 +
File:AE mesh solid-100Points.png| On (default)
 +
File:AE mesh averageNormals-Off-100Points.png| Off
 +
</gallery>
 +
|}
 +
 
 +
==== Triangulate ====
 +
{| class="wikitable" style="width: 100%"
 +
|-
 +
! scope="row" width="75" | type
 +
| bool
 +
|-
 +
! scope="row" width="75" | default
 +
| False
 +
|-
 +
! scope="row" width="75" |
 +
| Triangulates the output mesh faces.
 +
<gallery widths="150px" perrow="2">
 +
File:AE mesh outMesh-On-100Points.png| Off (default)
 +
File:AE mesh triangulation-On-100Points.png| On
 +
</gallery>
 +
|}

Latest revision as of 03:56, 6 July 2012

The Mesh attributes are the first set of attributes available on a break geometry node.

AE mesh Attributes.png


Contents

[edit] Output mesh

type bool
default True
Draws the resulting fragments. When toggled off the mesh now draws as it did prior to being fractured.

[edit] Type

type enum
default Solid
Determines whether or not internal fragments will be generated.

[edit] Internal offset

type float
default 0.01
This values determines how far the internal fragments are offset from one another.

[edit] Average normals

type bool
default True
Average normals will smooth the edges of the internal faces. When toggled off it produces a more chiseled affect.

[edit] Triangulate

type bool
default False
Triangulates the output mesh faces.
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