Mesh Attributes

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= Output mesh =
 
= Output mesh =
By default this attribute is turned on and displays the resulting fragments.
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Draws the resulting fragments. When toggled off the mesh now draws as it did prior to being fractured.
[[File:AE mesh outMesh-On-Xray-100Points.png|thumb|none|100px]]
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<gallery widths="300px" perrow="2">
 
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File:AE mesh outMesh-On-Xray-100Points.png| On (default)
When toggled off the mesh now draws as it did prior to being fractured.
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File:AE mesh outMesh-Off-Xray-100Points.png| Off
[[File:AE mesh outMesh-Off-Xray-100Points.png|thumb|none|100px]]
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</gallery>
  
  

Revision as of 16:15, 31 March 2012

The Mesh attributes are the first set of attributes available on a break geometry node.

AE mesh Attributes.png


Contents

Output mesh

Draws the resulting fragments. When toggled off the mesh now draws as it did prior to being fractured.


Type

Determines whether or not internal fragments will be generated

Solid

AE mesh solid-100Points.png

Shell

AE mesh shell-100Points.png


Internal offset

This values determines how far the internal fragments are offset from one another. Default 0.01

AE mesh solid-100Points.png

Offset at 0.05

AE mesh internalOffset-0.05-100Points.png


Average normals

AE mesh averageNormals-Off-100Points.png


Triangulate

Triangulates the output mesh faces. Default is off:

AE mesh outMesh-On-100Points.png

Triangulation turned on:

AE mesh triangulation-On-100Points.png
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