Mesh Attributes

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= Type =
 
= Type =
Determines whether or not internal fragments will be generated
+
Determines whether or not internal fragments will be generated.
=== Solid ===
+
<gallery widths="300px" perrow="2">
[[File:AE mesh solid-100Points.png|thumb|none|100px]]
+
File:AE mesh solid-100Points.png|Solid (default)
=== Shell ===
+
File:AE mesh shell-100Points.png|Shell
[[File:AE mesh shell-100Points.png|thumb|none|100px]]
+
</gallery>
  
  
 
= Internal offset =
 
= Internal offset =
 
This values determines how far the internal fragments are offset from one another.
 
This values determines how far the internal fragments are offset from one another.
Default 0.01
+
<gallery widths="300px" perrow="2">
[[File:AE mesh solid-100Points.png|thumb|none|100px]]
+
File:AE mesh solid-100Points.png| 0.01 (default)
 
+
File:AE mesh internalOffset-0.05-100Points.png| 0.05
Offset at 0.05
+
</gallery>
[[File:AE mesh internalOffset-0.05-100Points.png|thumb|none|100px]]
+
  
  
 
= Average normals =
 
= Average normals =
[[File:AE mesh averageNormals-Off-100Points.png|thumb|none|100px]]
+
Average normals will smooth the edges of the internal faces. When toggled off it produces a more chiseled affect.
 +
<gallery widths="300px" perrow="2">
 +
File:AE mesh solid-100Points.png| On (default)
 +
File:AE mesh averageNormals-Off-100Points.png| Off
 +
</gallery>
  
  
 
= Triangulate =
 
= Triangulate =
Triangulates the output mesh faces. Default is off:
+
Triangulates the output mesh faces.
[[File:AE mesh outMesh-On-100Points.png|thumb|none|100px]]
+
<gallery widths="300px" perrow="2">
 
+
File:AE mesh outMesh-On-100Points.png| Off (default)
Triangulation turned on:
+
File:AE mesh triangulation-On-100Points.png| On
[[File:AE mesh triangulation-On-100Points.png|thumb|none|100px]]
+
</gallery>

Revision as of 16:25, 31 March 2012

The Mesh attributes are the first set of attributes available on a break geometry node.

AE mesh Attributes.png


Contents

Output mesh

Draws the resulting fragments. When toggled off the mesh now draws as it did prior to being fractured.


Type

Determines whether or not internal fragments will be generated.


Internal offset

This values determines how far the internal fragments are offset from one another.


Average normals

Average normals will smooth the edges of the internal faces. When toggled off it produces a more chiseled affect.


Triangulate

Triangulates the output mesh faces.

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