Mesh Attributes
From Fracture FX
(Difference between revisions)
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= Type = | = Type = | ||
− | Determines whether or not internal fragments will be generated | + | Determines whether or not internal fragments will be generated. |
− | == | + | <gallery widths="300px" perrow="2"> |
− | + | File:AE mesh solid-100Points.png|Solid (default) | |
− | + | File:AE mesh shell-100Points.png|Shell | |
− | + | </gallery> | |
= Internal offset = | = Internal offset = | ||
This values determines how far the internal fragments are offset from one another. | This values determines how far the internal fragments are offset from one another. | ||
− | + | <gallery widths="300px" perrow="2"> | |
− | + | File:AE mesh solid-100Points.png| 0.01 (default) | |
− | + | File:AE mesh internalOffset-0.05-100Points.png| 0.05 | |
− | + | </gallery> | |
− | + | ||
= Average normals = | = Average normals = | ||
− | + | Average normals will smooth the edges of the internal faces. When toggled off it produces a more chiseled affect. | |
+ | <gallery widths="300px" perrow="2"> | ||
+ | File:AE mesh solid-100Points.png| On (default) | ||
+ | File:AE mesh averageNormals-Off-100Points.png| Off | ||
+ | </gallery> | ||
= Triangulate = | = Triangulate = | ||
− | Triangulates the output mesh faces. | + | Triangulates the output mesh faces. |
− | + | <gallery widths="300px" perrow="2"> | |
− | + | File:AE mesh outMesh-On-100Points.png| Off (default) | |
− | + | File:AE mesh triangulation-On-100Points.png| On | |
− | + | </gallery> |
Revision as of 16:25, 31 March 2012
The Mesh attributes are the first set of attributes available on a break geometry node.
Contents |
Output mesh
Draws the resulting fragments. When toggled off the mesh now draws as it did prior to being fractured.
Type
Determines whether or not internal fragments will be generated.
Internal offset
This values determines how far the internal fragments are offset from one another.
Average normals
Average normals will smooth the edges of the internal faces. When toggled off it produces a more chiseled affect.
Triangulate
Triangulates the output mesh faces.