Mesh Attributes

From Fracture FX
(Difference between revisions)
Jump to: navigation, search
 
Line 4: Line 4:
  
  
= Output mesh =
+
==== Output mesh ====
 
{| class="wikitable" style="width: 100%"
 
{| class="wikitable" style="width: 100%"
 
|-
 
|-
Line 21: Line 21:
 
|}
 
|}
  
= Type =
+
==== Type ====
 
{| class="wikitable" style="width: 100%"
 
{| class="wikitable" style="width: 100%"
 
|-
 
|-
Line 38: Line 38:
 
|}
 
|}
  
= Internal offset =
+
==== Internal offset ====
 
{| class="wikitable" style="width: 100%"
 
{| class="wikitable" style="width: 100%"
 
|-
 
|-
Line 55: Line 55:
 
|}
 
|}
  
= Average normals =
+
==== Average normals ====
 
{| class="wikitable" style="width: 100%"
 
{| class="wikitable" style="width: 100%"
 
|-
 
|-
Line 72: Line 72:
 
|}
 
|}
  
= Triangulate =
+
==== Triangulate ====
 
{| class="wikitable" style="width: 100%"
 
{| class="wikitable" style="width: 100%"
 
|-
 
|-

Latest revision as of 03:56, 6 July 2012

The Mesh attributes are the first set of attributes available on a break geometry node.

AE mesh Attributes.png


Contents

[edit] Output mesh

type bool
default True
Draws the resulting fragments. When toggled off the mesh now draws as it did prior to being fractured.

[edit] Type

type enum
default Solid
Determines whether or not internal fragments will be generated.

[edit] Internal offset

type float
default 0.01
This values determines how far the internal fragments are offset from one another.

[edit] Average normals

type bool
default True
Average normals will smooth the edges of the internal faces. When toggled off it produces a more chiseled affect.

[edit] Triangulate

type bool
default False
Triangulates the output mesh faces.
Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox