Meshes

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(Created page with "==== Output meshes ==== ==== Empty fragment group ==== ==== Triangulate fragments ==== ==== Fragment group ==== ==== Fragment basename ==== ==== Material ====")
 
 
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Attributes that belong to the 3rd attribute group in the [[Globals|Globals]] tab and manage how all geometry is rendered, grouped, and named for the current simulator.
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==== Output meshes ====
 
==== Output meshes ====
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{| class="wikitable" style="width: 100%"
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|-
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! scope="row" width="75" | type
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| option menu
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|-
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! scope="row" width="75" | default
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| on
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|-
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! scope="row" width="75" |
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| Output fragments to Maya mesh shapes, rather than just producing a GL preview of the result.
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|}
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==== Empty fragment group ====
 
==== Empty fragment group ====
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{| class="wikitable" style="width: 100%"
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|-
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! scope="row" width="75" | type
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| bool
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|-
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! scope="row" width="75" | default
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| False
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|-
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! scope="row" width="75" |
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| Empties the fragment group at the start of each simulation. Otherwise existing meshes under the fragmentGroup are reused.
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|}
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==== Triangulate fragments ====
 
==== Triangulate fragments ====
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{| class="wikitable" style="width: 100%"
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|-
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! scope="row" width="75" | type
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| bool
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|-
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! scope="row" width="75" | default
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| True
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|-
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! scope="row" width="75" |
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| Triangulate the mesh on the fragments generated by the current simulator.
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<gallery widths="150px" perrow="2">
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File:Globals triangulate fragments on.png| On (default)
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File:Globals triangulate fragments off.png| Off
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</gallery>
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|}
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==== Fragment group ====
 
==== Fragment group ====
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{| class="wikitable" style="width: 100%"
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|-
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! scope="row" width="75" | type
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| string
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|-
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! scope="row" width="75" | default
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| fragmentGroup
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|-
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! scope="row" width="75" |
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| A group under which all generated fragments will be placed.
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|}
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==== Fragment basename ====
 
==== Fragment basename ====
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{| class="wikitable" style="width: 100%"
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|-
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! scope="row" width="75" | type
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| string
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|-
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! scope="row" width="75" | default
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| frgmt#
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|-
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! scope="row" width="75" |
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| The basename to give new meshes placed under the fragment group.
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|}
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==== Material ====
 
==== Material ====
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{| class="wikitable" style="width: 100%"
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|-
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! scope="row" width="75" | type
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| string
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|-
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! scope="row" width="75" |
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| A shading group to assign to new fragments. You can connect a shader instead and the downstream shadingEngine will be found. Defaults to initialShadingGroup.
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|}

Latest revision as of 03:40, 12 July 2012

Attributes that belong to the 3rd attribute group in the Globals tab and manage how all geometry is rendered, grouped, and named for the current simulator.


Contents

[edit] Output meshes

type option menu
default on
Output fragments to Maya mesh shapes, rather than just producing a GL preview of the result.

[edit] Empty fragment group

type bool
default False
Empties the fragment group at the start of each simulation. Otherwise existing meshes under the fragmentGroup are reused.

[edit] Triangulate fragments

type bool
default True
Triangulate the mesh on the fragments generated by the current simulator.

[edit] Fragment group

type string
default fragmentGroup
A group under which all generated fragments will be placed.

[edit] Fragment basename

type string
default frgmt#
The basename to give new meshes placed under the fragment group.

[edit] Material

type string
A shading group to assign to new fragments. You can connect a shader instead and the downstream shadingEngine will be found. Defaults to initialShadingGroup.
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