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− | These attributes belong to the 3rd attribute group in the [[Globals|Globals]] tab.
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| ==== Output meshes ==== | | ==== Output meshes ==== |
Revision as of 06:00, 8 July 2012
Attributes that belong to the 3rd attribute group in the Globals tab.
Output meshes
type
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option menu
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default
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on
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Output fragments to Maya mesh shapes, rather than just producing a GL preview of the result.
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Empty fragment group
type
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bool
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default
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False
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Empties the fragment group at the start of each simulation. Otherwise existing meshes under the fragmentGroup are reused.
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Triangulate fragments
Fragment group
type
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string
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default
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fragmentGroup
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A group under which all generated fragments will be placed.
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Fragment basename
type
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string
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default
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frgmt#
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The basename to give new meshes placed under the fragment group.
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Material
type
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string
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A shading group to assign to new fragments. You can connect a shader instead and the downstream shadingEngine will be found. Defaults to initialShadingGroup.
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