Attributes that belong to the 3rd attribute group in the Globals tab.
Output meshes
type
|
option menu
|
default
|
on
|
|
Output fragments to Maya mesh shapes, rather than just producing a GL preview of the result.
|
Empty fragment group
type
|
bool
|
default
|
False
|
|
Empties the fragment group at the start of each simulation. Otherwise existing meshes under the fragmentGroup are reused.
|
Triangulate fragments
type
|
bool
|
default
|
True
|
|
Triangulate the mesh on the fragments generated by the current simulator.
|
Fragment group
type
|
string
|
default
|
fragmentGroup
|
|
A group under which all generated fragments will be placed.
|
Fragment basename
type
|
string
|
default
|
frgmt#
|
|
The basename to give new meshes placed under the fragment group.
|
Material
type
|
string
|
|
A shading group to assign to new fragments. You can connect a shader instead and the downstream shadingEngine will be found. Defaults to initialShadingGroup.
|