enable
type
|
bool
|
default
|
True
|
|
Enables the modifier, this attribute is common to all modifiers.
|
assign modifier
Data name
type
|
string
|
|
This data can be derived from either the Dynamic parameters or Custom data. The Choose... menu displays available data types from connected input nodes and when used will set the data type correctly.
|
Operator
type
|
enum
|
default
|
=
|
indices
|
= : += : -= : *=
|
|
Mathematical operator to execute on the values.
|
Source
type
|
enum
|
default
|
value
|
indices
|
data : value
|
|
Toggle between comparing arbitrary data values or values derived from known attributes.
|
data
When toggled on it creates another field identical to the existing Data name attribute covered above.
Data name
type
|
string
|
|
This data can be derived from either the Dynamic parameters or Custom data. The Choose... menu displays available data types from connected input nodes and when used will set the data type correctly.
|
value
When toggled on (which it will be by default) allows for user specified arbitrary values.
Data value
type
|
float|vector|vector2|color|string
|
default
|
0 (int)
|
|
The type of field changes based on the data type.
|
Data type
type
|
enum
|
default
|
float
|
indices
|
vector : vec2 : float : bool,int : color : string
|
|
|
field modifier
Field
type
|
string
|
default
|
(choose a field)
|
|
Displays the name of a selected field. To select a field (must be attached to the current simulator) click on Choose... and from the popup menu select the name of a field node.
|
affects object
type
|
bool
|
default
|
True
|
|
Enables the modifier, this attribute is common to all modifiers.
|
push modifier
This modifier also creates an fxPushModifier node.
Geo
Radius
cone
Cone
Penumbra
Draw geo
Apply
Strength
Color
randomize modifier