Release notes
From Fracture FX
(Difference between revisions)
Line 1: | Line 1: | ||
+ | == 1.7.5 == | ||
+ | * Check WiFi adapters on Windows | ||
+ | |||
+ | == 1.7.4 | ||
+ | * Option to break all shader connections from fragments. Workaround for Maya sometimes failing with "Unable to update render layer adjustment" | ||
+ | * Shading/texturing prints progress and is interruptable | ||
+ | |||
== 1.7.3 == | == 1.7.3 == | ||
* Workaround 3D paint tool sometimes not producing a unique name per texture | * Workaround 3D paint tool sometimes not producing a unique name per texture |
Revision as of 00:23, 6 March 2015
Contents |
1.7.5
- Check WiFi adapters on Windows
== 1.7.4
- Option to break all shader connections from fragments. Workaround for Maya sometimes failing with "Unable to update render layer adjustment"
- Shading/texturing prints progress and is interruptable
1.7.3
- Workaround 3D paint tool sometimes not producing a unique name per texture
- Workaround for fluid not emitting from particles, unless the particles are cached. Set update world to before on globals. (Mantis 244)
- Fixed geometry disappearing in Mac builds
1.7.2
- Fix scripted rotation change on a passive fragment sometimes causing a jump in position
1.7.1
- Draw wireframe checkbox for simulator preview
- Numeric display of object size
1.7.0
- Splinter fragment type
1.6.1
- Allow shading/texturing to work on imported alembic archives. (Requires re-export of the alembic.)
- Fixed paint tool not displaying map using correct UV set
1.6.0
- Option to propagate shaders to fragments, autoUV interior faces, or create selection sets. (New scenes only.)
- Replaced blind data with intArray to identify interior faces. (New scenes only.)
- Fixed convert selection to interior faces not working with split-plane mode
- Fixed numeric overflow in point sample count leading to memory explosion, caused by the combination of a large scene scale with a small point separation.
- Fixed cache file exists test failing on Windows. Mantis 218
- Changed simulator defaults (gravity, point sep, solver)
- Fixed listParams error sometimes occurring after playback is stopped, for non-unique object names. Mantis 196
1.5.3
- Allow localize event-driven mode to work with replace-with-keys in fragments-only mode
1.5.2
- Workaround paint tool sometimes failing when used on models with multiple UV sets
1.5.1
- Fixed crash when simulating without any objects connected to the simulator.
1.5.0
- Simulator GL preview now displays polygons by default rather than a triangle mesh
- Fixed randomize color on break node sometimes failing
- Fixed simulator window not closing when creating a new scene
- Point sampling produces fewer points, and reduces further if too many would be introduced for large objects
- Added button to data filter to grab data value from selected fragment, e.g. for cluster colors
- Fixed assign modifier text field failing to focus on Mac when clicking on it
- Force paint tool stamp profile to solid by default
- Option to override voronoi pointSeed per object using the same break node. Set integer data fxBreak_pointSeed
1.4.16
- Link randomize colors flag to displayColors on the mesh shape, and hide the toggle color display button for new scenes
1.4.15
- Fixed cluster fragments jumping back when the cluster separates if the cluster was passive and activated later in the sim
1.4.14
- Remove inheritSurfaceTex option. It's now set automatically if a texture modifier is used in the event. Mantis 73
- New file nodes created for painting now have filtering disabled by default
- Reorganize crack-image UI, and disable image threshold by default. Mantis 112
- Link enable flag for chained break node under cluster settings to the cluster preview mesh visibility
- Fixed cluster volumes not working if input model was scaled prior to breaking. Mantis 127
- Connect selected meshes as cluster volumes
- Fixed cache write path tokens not expanded before the test as to whether or not the file exists. Mantis 131