Release notes

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  • Fixed shaders sometimes reappearing on different polygons after scene open.

WARNING: You need to re-run propagate shaders if upgrading to this version

  • Auto keyframe is now disabled before baking, to avoid slowdown


  • Fixed crash if volume localized produces zero polygons for inside-volume region
  • Fixed splinter pattern disappearing when rotated


  • Show event colors in the list of events. (Mantis 220,223)
  • Reorder events list


  • Fixed takes not displaying on scene open if the scene was saved on or before the start frame


  • Fixed visibility keyed off before the start frame for input objects when baking to keys
  • Fixed hypergraph close failing when lsUI sometimes returns a non-existent window


  • Replace-with-keys no longer loses shader attachments
  • Close hypergraph windows before replace-with-keys or shading/texturing runs, to avoid slowdown


  • Fixed fragment shader assignment failing with multiple simulators


  • Fixed secondary UV sets not created on fragments
  • Indicate which event templates are breaking/non-breaking


  • Check eno1 on Linux


  • Fixed cache files larger than 2Gb failing on Windows. Maya 2015+ only, due to a separate bug in Visual C++ 10.0 which is required for Maya 2014.
  • Check eth1/eth2 on Linux


  • Maya 2016 compatibility


  • Added voronoi seed/numPoint override attrs to modifier data menu


  • Fixed load failing in 2013 due to treeView -ams flag


  • Option to draw solid shaded simulator preview when viewport is in wireframe mode
  • Fixed clusters generating incorrect warning about bullet shapeClass change during sim
  • HUD display bodyId of selected fragment


  • Fixed shells that did not intersect a split-plane from behaving as one combined shell.


  • Delete rigid bodies in the same order each time. Workaround for Bullet sim variation.
  • Fixed rare sim variation over multiple takes with internal solver.


  • Support AbcExport -eulerFilter. (2014 and up)


  • Fixed combined shells not kept together for split-plane mode


  • Option to keep combined shells together during breaking
  • Fixed inside/outside custom data invalid for mesh shells that don't intersect the localized cutting volume. Mantis 247


  • Fixed transform above input object sometimes not updating when scrubbing timeline after baking to keys
  • Fixed error about inability to retrieve mesh if an object is added after the start frame and before the bullet sim world is created


  • Added HUD to display info about selected fragment
  • Fixed long cache filename limiting the movement of the left/right divider on the takes tab


  • Fixed displacement broken not applied if takes were deleted


  • Constrain displacement direction at cutting edges to be the same for all fragment vertices at the same position. (Requires rebake to work.)
  • Option to move selection up the object tree a level


  • Allow undo of object tree edit operations
  • Object tree can mirror scene DAG and reveal selection


  • Input object list is now a treeView, for collapsable groups


  • Fixed shading normals not recomputed after interior face displacement


  • Post-sim displacement on interior faces
  • Random number seed for particle emitter


  • Check WiFi adapters on Windows


  • Option to break all shader connections from fragments. Workaround for Maya sometimes failing with "Unable to update render layer adjustment"
  • Shading/texturing prints progress and is interruptable


  • Workaround 3D paint tool sometimes not producing a unique name per texture
  • Workaround for fluid not emitting from particles, unless the particles are cached. Set update world to before on globals. (Mantis 244)
  • Fixed geometry disappearing in Mac builds


  • Fix scripted rotation change on a passive fragment sometimes causing a jump in position


  • Draw wireframe checkbox for simulator preview
  • Numeric display of object size


  • Splinter fragment type


  • Allow shading/texturing to work on imported alembic archives. (Requires re-export of the alembic.)
  • Fixed paint tool not displaying map using correct UV set


  • Option to propagate shaders to fragments, autoUV interior faces, or create selection sets. (New scenes only.)
  • Replaced blind data with intArray to identify interior faces. (New scenes only.)
  • Fixed convert selection to interior faces not working with split-plane mode
  • Fixed numeric overflow in point sample count leading to memory explosion, caused by the combination of a large scene scale with a small point separation.
  • Fixed cache file exists test failing on Windows. Mantis 218
  • Changed simulator defaults (gravity, point sep, solver)
  • Fixed listParams error sometimes occurring after playback is stopped, for non-unique object names. Mantis 196


  • Allow localize event-driven mode to work with replace-with-keys in fragments-only mode


  • Workaround paint tool sometimes failing when used on models with multiple UV sets


  • Fixed crash when simulating without any objects connected to the simulator.


  • Simulator GL preview now displays polygons by default rather than a triangle mesh
  • Fixed randomize color on break node sometimes failing
  • Fixed simulator window not closing when creating a new scene
  • Point sampling produces fewer points, and reduces further if too many would be introduced for large objects
  • Added button to data filter to grab data value from selected fragment, e.g. for cluster colors
  • Fixed assign modifier text field failing to focus on Mac when clicking on it
  • Force paint tool stamp profile to solid by default
  • Option to override voronoi pointSeed per object using the same break node. Set integer data fxBreak_pointSeed


  • Link randomize colors flag to displayColors on the mesh shape, and hide the toggle color display button for new scenes


  • Fixed cluster fragments jumping back when the cluster separates if the cluster was passive and activated later in the sim


  • Remove inheritSurfaceTex option. It's now set automatically if a texture modifier is used in the event. Mantis 73
  • New file nodes created for painting now have filtering disabled by default
  • Reorganize crack-image UI, and disable image threshold by default. Mantis 112
  • Link enable flag for chained break node under cluster settings to the cluster preview mesh visibility
  • Fixed cluster volumes not working if input model was scaled prior to breaking. Mantis 127
  • Connect selected meshes as cluster volumes
  • Fixed cache write path tokens not expanded before the test as to whether or not the file exists. Mantis 131
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