User contributions
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- 00:23, 6 March 2015 (diff | hist) . . (+3) . . Release notes
- 00:23, 6 March 2015 (diff | hist) . . (+256) . . Release notes
- 00:18, 6 March 2015 (diff | hist) . . (+678) . . Release notes
- 13:05, 25 February 2015 (diff | hist) . . (+48) . . Installing the plug-in
- 13:04, 25 February 2015 (diff | hist) . . (0) . . N File:Installation dirs.png (top)
- 12:28, 20 July 2014 (diff | hist) . . (-38) . . Installing the plug-in (→Installing the MEL scripts)
- 12:25, 20 July 2014 (diff | hist) . . (-114) . . Installing the plug-in (→Installing the plug-in (fracture.so/fracture.bundle/fracture.mll))
- 12:18, 20 July 2014 (diff | hist) . . (+14) . . Installing the plug-in (→Installing the plug-in (fracture.so/fracture.bundle/fracture.mll))
- 12:15, 20 July 2014 (diff | hist) . . (-263) . . Installing the plug-in (→Installing the MEL scripts)
- 12:13, 20 July 2014 (diff | hist) . . (-212) . . Installing the plug-in (→Installing the plug-in (fracture.so/fracture.bundle/fracture.mll))
- 19:08, 22 June 2014 (diff | hist) . . (+611) . . Common Issues (→Using the plug-in)
- 12:55, 22 June 2014 (diff | hist) . . (-2) . . m Shading and texturing
- 12:54, 22 June 2014 (diff | hist) . . (+202) . . m Shading and texturing
- 16:21, 19 April 2014 (diff | hist) . . (+155) . . Shading and texturing
- 03:07, 27 February 2014 (diff | hist) . . (+146) . . Common Issues (→Using the plug-in)
- 05:06, 26 November 2013 (diff | hist) . . (0) . . m Common Issues (→ Should I scale units like mass and gravity depending on my Maya units?)
- 05:06, 26 November 2013 (diff | hist) . . (-15) . . m Common Issues (→ Should I scale units like mass and gravity depending on my Maya units?)
- 05:05, 26 November 2013 (diff | hist) . . (-4) . . Common Issues (→ Should I scale units like mass and gravity depending on my Maya units?)
- 05:03, 26 November 2013 (diff | hist) . . (-199) . . Common Issues (→ Should I scale units like mass and gravity depending on my Maya units?)
- 20:25, 12 November 2013 (diff | hist) . . (+13) . . m Main Page
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