Mesh Attributes
From Fracture FX
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The Mesh attributes are the first set of attributes available on a break geometry node. | The Mesh attributes are the first set of attributes available on a break geometry node. | ||
Revision as of 03:50, 6 July 2012
Contents |
The Mesh attributes are the first set of attributes available on a break geometry node.
Output mesh
type | bool |
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default | True |
Draws the resulting fragments. When toggled off the mesh now draws as it did prior to being fractured.
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Type
type | enum |
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default | Solid |
Determines whether or not internal fragments will be generated.
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Internal offset
type | float |
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default | 0.01 |
This values determines how far the internal fragments are offset from one another.
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Average normals
type | bool |
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default | True |
Average normals will smooth the edges of the internal faces. When toggled off it produces a more chiseled affect.
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Triangulate
type | bool |
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default | False |
Triangulates the output mesh faces.
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