Drawing
From Fracture FX
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! scope="row" width="75" | | ! scope="row" width="75" | | ||
− | | | + | | This is the current metadata that is being displayed in the viewport when [[Drawing#Draw_numeric| Draw numeric]] is enabled. The available data is selected from the '''Choose...''' menu. |
+ | [[File:Globals data choose menu.png]] | ||
|} | |} |
Revision as of 04:05, 9 July 2012
Contents |
Draw
type | bool |
---|---|
default | True |
Fracture draw GL items such as colored fragments (event pass colors) and the ground plane. Sometimes the GL fragments are mostly masked by the geometry with only some of the GL color bleeding through.
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Draw mesh
type | bool |
---|---|
default | True |
Similar to the Draw attribute except that this it only affects the GL fragments.
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Draw points
type | bool |
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default | False |
See: Simulation globals:Draw points |
Draw center of mass
type | bool |
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default | False |
Draw the center of mass on nodes connected to the simulator.
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Center of mass scale
type | float |
---|---|
default | 1.000 |
min | 0.000 |
Modify the scale of the center of mass when drawn.
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Draw dist field
type | bool |
---|---|
default | False |
Field slice
type | int |
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default | 0 |
Numeric
Draw numeric
type | enum |
---|---|
default | off |
indices | off : selected : all |
Draw per-fragment metadata in the viewport.
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Draw vectors as
type | enum |
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default | xyz |
indices | xyz : length : line |
Data
type | string |
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default | bodyId |
This is the current metadata that is being displayed in the viewport when Draw numeric is enabled. The available data is selected from the Choose... menu. |