Drawing

From Fracture FX
(Difference between revisions)
Jump to: navigation, search
(Draw)
(Draw mesh)
Line 33: Line 33:
 
|-
 
|-
 
! scope="row" width="75" |  
 
! scope="row" width="75" |  
|  
+
| Similar to the [[Drawing#Draw|Draw attribute]] except that this it only affects the GL fragments.
 +
<gallery widths="150px" perrow="3">
 +
File:Globals draw mesh on xray.png|True with X-Ray enabled
 +
File:Globals draw mesh off xray.png|False with X-Ray enabled
 +
File:Globals draw mesh off.png|False, ground plane still visible
 +
</gallery>
 
|}
 
|}
  

Revision as of 03:47, 9 July 2012

Contents

Draw

type bool
default True
Fracture draw GL items such as colored fragments (event pass colors) and the ground plane. Sometimes the GL fragments are mostly masked by the geometry with only some of the GL color bleeding through.

Globals draw on.png


Hiding the polygons makes it easier to see the pass color on the GL fragments.

Globals draw on with hidden polys.png


When this attribute is toggle off the GL fragments and ground plane are no longer visible. Globals draw off.png

Draw mesh

type bool
default True
Similar to the Draw attribute except that this it only affects the GL fragments.

Draw points

type bool
default False
See: Simulation globals:Draw points

Draw center of mass

type bool
default False
Draw the center of mass on nodes connected to the simulator.

Center of mass scale

type float
default 1.000
min 0.000
Modify the scale of the center of mass when drawn.

Draw dist field

type bool
default False

Field slice

type int
default 0

Numeric

Draw numeric

type option menu
default off

Draw vectors as

type option menu
default xyz

Data

type string
default bodyId
Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox