These are the second set of attributes in the Globals tab and used to edit the drawing states of GL objects for the current simulator.
Draw
type
|
bool
|
default
|
True
|
|
Fracture draw GL items such as colored fragments (event pass colors) and the ground plane. Sometimes the GL fragments are mostly masked by the geometry with only some of the GL color bleeding through.
Hiding the polygons makes it easier to see the pass color on the GL fragments
When this attribute is toggle off the GL fragments and ground plane are no longer visible
|
Draw mesh
type
|
bool
|
default
|
True
|
|
Similar to the Draw attribute except that this it only affects the GL fragments.
False with X-Ray off, ground plane is still visible
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Draw points
Draw center of mass
type
|
bool
|
default
|
False
|
|
Draw the center of mass on nodes connected to the simulator.
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Center of mass scale
type
|
float
|
default
|
1.000
|
min
|
0.000
|
|
Modify the scale of the center of mass when drawn.
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Draw dist field
Field slice
Numeric
Draw numeric
type
|
enum
|
default
|
off
|
indices
|
off : selected : all
|
|
Draw per-fragment metadata in the viewport.
selected - the top-left fragments are selected
|
Draw vectors as
type
|
enum
|
default
|
xyz
|
indices
|
xyz : length : line
|
|
Options for displaying the vectors of the dynamics state attributes. These attributes are set in the Data attribute, covered below.
Toggling through each of the indices displays the vectors as either XYZ coordinates, length or a trajectory line.
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Data
type
|
string
|
default
|
bodyId
|
|
This is the current metadata that is being displayed in the viewport when Draw numeric is enabled. The available data is selected from the Choose... menu.
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