Dynamics parameters
From Fracture FX
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! scope="row" width="75" | indices | ! scope="row" width="75" | indices | ||
− | | | + | | off |
− | + | all fragments | |
− | + | paint/localized only | |
|- | |- | ||
! scope="row" width="75" | | ! scope="row" width="75" | | ||
− | | | + | | When [[Dynamics_parameters#Active|Active]] is off this attribute can be set to determine if the mesh can be set to active during a simulation. |
|} | |} | ||
Revision as of 21:08, 8 July 2012
Contents |
Active
type | bool |
---|---|
default | True |
Simulates the motion of the body; otherwise the body acts as a passive collision object. |
Deformable
type | bool |
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default | False |
Track the shape deformation of passive (collision) objects. |
Active on break
type | enum |
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default | off |
indices | off
all fragments paint/localized only |
When Active is off this attribute can be set to determine if the mesh can be set to active during a simulation. |