Dynamics parameters
From Fracture FX
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m (→Active on break) |
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| When [[Dynamics_parameters#Active|Active]] is off this attribute can be set to determine if the mesh can be set to active during a simulation. Normally when an object is connected to a simulator it reacts to gravity the moment the simulation begins. | | When [[Dynamics_parameters#Active|Active]] is off this attribute can be set to determine if the mesh can be set to active during a simulation. Normally when an object is connected to a simulator it reacts to gravity the moment the simulation begins. | ||
− | [[File:Object properties active on.gif| | + | [[:File:Object properties active on.gif|animated example]] |
When an object has its [[Dynamics_parameters#Active|Active]] attribute turned off it will not react to gravity. Even at collision time the fragments will generate but not react dynamically and the colliding object will simply bounce off. | When an object has its [[Dynamics_parameters#Active|Active]] attribute turned off it will not react to gravity. Even at collision time the fragments will generate but not react dynamically and the colliding object will simply bounce off. | ||
− | [[File:Object properties active off.gif| | + | [[:File:Object properties active off.gif|animated example]] |
− | Setting this attribute to "all fragments" will cause all the generated fragments to react dynamically upon collision | + | Setting this attribute to "all fragments" will cause all the generated fragments to react dynamically upon collision. |
− | [[File:Object properties active on break fragments.gif| | + | [[:File:Object properties active on break fragments.gif|animated example]] |
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Revision as of 22:11, 8 July 2012
Contents |
Active
type | bool |
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default | True |
Simulates the motion of the body; otherwise the body acts as a passive collision object. |
Deformable
type | bool |
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default | False |
Track the shape deformation of passive (collision) objects. |
Active on break
type | enum |
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default | off |
indices | off : all fragments : paint/localized only |
When Active is off this attribute can be set to determine if the mesh can be set to active during a simulation. Normally when an object is connected to a simulator it reacts to gravity the moment the simulation begins.
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