Dynamics parameters
(→Angular damping) |
(→Fields) |
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= Fields = | = Fields = | ||
+ | Displays fields that are connected to the simulator. Each field is displayed in its own check box allowing a user, on a per object basis, to toggle on and off the fields to apply to the current simulation. | ||
+ | |||
+ | [[File:Object properties fields.png]] |
Revision as of 22:59, 8 July 2012
Contents |
Active
type | bool |
---|---|
default | True |
Simulates the motion of the body; otherwise the body acts as a passive collision object. |
Deformable
type | bool |
---|---|
default | False |
Track the shape deformation of passive (collision) objects. |
Active on break
type | enum |
---|---|
default | off |
indices | off : all fragments : paint/localized only |
Normally when an object is connected to a simulator it reacts to gravity the moment the simulation begins.
all fragments animated example
localized mesh with Active on break set to all fragments animated example |
Mass
type | float |
---|---|
default | 1.000 |
Mass of the current object. |
Initial velocity
Linear
type | vector |
---|---|
default | 0.000 0.000 0.000 |
Initial velocity of the current object at the start of the simulation. |
Angular
type | vector |
---|---|
default | False |
Initial angular velocity of the current object at the start of the simulation. Setting these attributes will give the mesh some spin which can add more natural realism to your simulation. |
Energy dissipation
Restitution
type | float |
---|---|
default | 0.100 |
min | 0.000 |
Fractional value representing the ratio of speeds after and before an impact, taken along the line of the impact. |
Friction
type | float |
---|---|
default | 0.200 |
min | 0.000 |
Friction resists relative lateral motion of two solid surfaces in contact. |
Linear damping
type | float |
---|---|
default | 0.000 |
DISABLED |
Angular damping
type | float |
---|---|
default | 0.000 |
DISABLED |
Fields
Displays fields that are connected to the simulator. Each field is displayed in its own check box allowing a user, on a per object basis, to toggle on and off the fields to apply to the current simulation.